• Weapons 0-I: WWII era heroes and villains on both sides
  • II-III Animal alterations (a possible allegory to Morrison's WE3 series)
  • IV-V: Various ethnic groups and prisoners.
  • VI and VII: Unknown. Allegedly Cold-War era agents such as from the Red Room, British Super Soldiers.
  • VIII: Use of drugs and hypnosis to trigger assassins/sleeper agents.
  • IX: Use of cybernetics, powered armors and battlesuits.
  • XI: Allegedly radiation-based experiments
  • XII- attempt a a communal mind, producing the Huntsman
  • XIII- Technoorganic beings, produced Fantomex