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Appearing in "The Man in the Black Stetson!"

Featured Characters:

  • Rawhide Kid

Supporting Characters:

Antagonists:

  • Unnamed outlaws

Other Characters:

Locations:

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Synopsis for "The Man in the Black Stetson!"

The Rawhide Kid comes across a man named Anson wearing a unique black stetson on the trail about to be bushwacked by a pair of gunmen and stops them. The two men then claim that they mistook the rider for someone else. The man notes that this is the second time he was attacked by someone and joins the Rawhide Kid in bringing the shooters to the jail in Shotgun City. While waiting for the trail, the Rawhide Kid invites Anson to come stay at the cabin he shares with his young ward Randy Clayton. Randy immediately takes to Mr. Anson, liking the stories he has to tell.

When Randy is sent out to gather wood, he spots a man trying to take a shot on Anson. Anson raises the alarm by throwing a horseshoe at the shooter, bringing the Kid and Anson out, prompting the shooter to flee. When the Kid tries to puzzle out why Anson's life would be in jeopardy three times in the row he asks Anson if he has anything of value. Anson does not, the only thing he purchased recently is his hand which he obtained from a second hand store. The following morning, Anson joins the Rawhide Kid as he brings Randy to school. At the school house the teacher remarks how Anson's hat resembles that worn by Sam Dodd, who raised defence funds for the soldiers who defended the Alamo back in 1836. The Kid recalls how Dodd was bringing a fortune to Texas on a supply trip to the Alamo and the fortune went missing.

As they ride back to the Kid's home, they realize that the hat that Anson purchased must have previously belong to Sam Dodd, a theory that gains legitimacy when Anson realizes that the initials "S.D." are etched into the hat. They are suddenly confronted by a gang of outlaws that demand the hat. Tired of being hunted, Anson stuffs it on the head of the gang leader and a fight breaks out. The Kid shoots the guns out of the outlaws hands forcing them to surrender. Recovering the hat, Anson checks the hat band and finds the "treasure" they were so eagerly after: A letter from President Andrew Jackson wishing the troops luck.

Appearing in "The Ghost of Bull Run!"

Featured Characters:

  • Rawhide Kid

Supporting Characters:

Antagonists:

  • Kelsey gang
  • Stud Gantry
  • Shuck Butler

Other Characters:

Locations:

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Synopsis for "The Ghost of Bull Run!"

The sheriff rushes to the home owned by the Rawhide Kid and tells the Kid and his ward Randy Clayton that someone has broken the the Kelsey gang. They return to Shotgun City too late to stop the outlaws from escaping but the Kid much to the annoyance of the locals. However, the Rawhide Kid finds tracks that they can trail but soon the trail runs cold forcing them to return town to learn that a gambling syndicate has set up in town while they were gone, angering the locals even further.

At the old Dorado Casino, a gambler named Stud Gantry prepares to set up his operation in the hopes of swindling locals out of money. The Kid and the sheriff then confront the Stud and his men and order them out, however they only agree to leave if the sheriff can show them where in the law books that state that a gambling hall cannot be set up in the and they will leave. However when they go to the town records they are shocked to find that someone has stolen all the law books. However, the sheriff assures Stud that he will replace the law books before he can set up a single gambling table in his town. After Stud leaves, the Rawhide Kid comes up with a plan to deal with the situation.

The following morning the local newspaper publishes a story stating that the sheriff is appealing for government aid, leaving town to use the telegraph in Pyote. On the way to Payote, the sheriff runs into Shuck Butler a Confederate deserter during the Civil War, who was responsible for breaking out the Kelsey gang. Butler is looking to get even with the sheriff as he was responsible for his capture and subsequent court-martial during the war. The gang reveals how after their escape they were going to work with Gantry and share the loot and stole the law books. Suddenly, the Rawhide Kid jumps Butler and a fight breaks out when a posse from Shotgun City lowers their traps. With the gang subdued, they take them into custody and shut down Stud's gambling hall, converting it into a dance hall for the locals.

Appearing in "Blind Justice!"

Featured Characters:

  • Rawhide Kid

Supporting Characters:

Antagonists:

  • Outlaws of Poncho

Other Characters:

Locations:

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Synopsis for "Blind Justice!"

In a lawless town the Rawhide Kid is confronted by a man seeking to get out of town and is willing to shoot the Kid and steal his horse to get it. The Kid offers up his horse, but when the gunslinger tires to leave, Apache bucks him off. When the Kid subdues the would be horse thief and asks where the law is and is laughed at. He is told that the only law in town is Judge Parker who cannot enforce the laws he tries to uphold as there are no sheriffs or other lawmen in town. The Kid pays a visit to Parker who confirms that his rule of law over the town of Poncho has little effect. Paker is also quite ashamed as his son is coming to visit.

The Rawhide Kid goes out to meet Judge Parker's son Jim and tells him what is going on. Jim explains that his father wanted him to study to be lawyer but he refused, and figures that his father is ashamed of him. When the Kid learns that Jim is a crack shot, he comes up with a plan. The pair then put their shooting skills to good work to clear out the outlaws that live in Poncho, and force them to flee.

With the town clear of outlaws, Jim agrees to stay in town and be the local marshal to enforce the laws and punishments sentenced by his father.

Appearing in "Man on the Run"

  • Appearances not yet listed

Synopsis for "Man on the Run"

Western Tale.

Appearing in "Showdown in Shadow Gap!"

Featured Characters:

  • Rawhide Kid

Supporting Characters:

Antagonists:


Other Characters:

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Items:


Vehicles:


Synopsis for "Showdown in Shadow Gap!"

The Rawhide Kid is returning to Shotgun City and finds two men blocking his path in Shadow Gap. When they refuse to let him pass, the Kid lets his guns do the talking and sends them packing, but they vow to get back at him. Not liking the looks of the two characters he just encountered, the Rawhide Kid decides to follow them and see what they are up to. The Kid witnesses an exchange between the two men and Russell regarding the transfer of stolen cattle, but he cannot hear what they are talking about. Russell spot the Kid hiding in the woods and they get the drop on him, taking him prisoner. They leave him tied up in Shadow Gap so that he is trampled to death when they push the stolen herd through the area.

When the outlaws leave, the Rawhide Kid calls his horse Apache and commands it to go and get help. The horse rides back to the Rawhide Kid's ranch where it finds his ward, Randy Clayton. Apache then leads Randy to the sheriff and brings them all out to Shadow Gap. There they find the Rawhide Kid but there is no time to free him as he tells him how the Square D ranch are about to be herded through eventually. The sheriff and the others round up Russell and his men, then come back and free the Rawhide Kid who captures the rustlers and recovers the stolen cattle.

Notes

  • This issue marks a change in the Rawhide Kid's costume. Starting this issue he stops wearing his trademark rawhide shirt and no longer carries a whip or a rope.

See Also

Links and References

References

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