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Appearing in "The Terrible Threat of The Living Brain!"Edit

This story is a reprint of the comic
Amazing Spider-Man #8.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Two Unnamed Technicians - Employees of the International Computing Machines (ICM) Corporation
  • Mr. Petty
  • Peter Parker's High School Classmates

Locations:

Organizations:

Items:

Synopsis for "The Terrible Threat of The Living Brain!"Edit

This story is reprinted from Amazing Spider-Man #8.

When Mr. Petty of the I.C.M. company brings in a new robotic computer (dubbed the "Living Brain") to Midtown High for a demonstration, Peter insults Flash Thompson's intelligence when he voices his ignorance of the machine's value. This causes a brief scuffle where Peter's glasses are broken. Flash challenges Peter to a fight after school.

During the demonstration of the computer's powers (that it can answer any question, given the correct input), two of the hired men who helped bring the device in decide to steal it after hoping to use it to win bets. Peter's class decides to ask the computer if it can figure out Spider-Man's real identity, and Peter is asked to input the information. Peter is relieved when the device gives out its answer in a code that Peter is assigned to decode for the next day's class. When Flash tries to take it from Peter, this prompts Mr. Warren to suggest the boys deal with their rivalry in a boxing match.

During the match, Peter is afraid of really hurting Flash with his spider-strength, and his first punch (although pulled) knocks Flash for a loop, but Flash dismisses it as a joke he played on Parker to save face in front of his classmates. As the match continues, the two men try to steal the Living Brain, but they accidentally short circuit the computer, causing it to go on a rampage through the school. When Flash is distracted by calls for help, Peter lands a punch which knocks Flash out, and everyone calls it a cheap shot.

Before anyone can see that Flash was literally knocked out by Peter, they learn that Living Brain is on a rampage. This gives Peter a chance to carry Flash away to safety and change into Spider-Man. As Spider-Man, Peter saves his classmates from harm and tackles the Living Brain. After a battle, Spider-Man manages to stop its rampage.

Changing back to Peter Parker after, he decides to have a little fun when Flash meets up with his classmates. Peter identifies that Flash wasn't seen while the robot was on a rampage, and suggests to his classmates that Flash might be Spider-Man's true identity. His classmates, having witnessed Flash "diving" during the boxing match are more or less convinced.

Appearing in "Prisoner of the 5th Dimension!"Edit

This story is a reprint of the comic
Strange Tales #103.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • George Bentley
  • Mr. Harris (Johnny's teacher)
  • 5th Dimension Rebels

Locations:

Synopsis for "Prisoner of the 5th Dimension!"Edit

This story is reprinted from Strange Tales #103.

When newly built houses in the area have been found to sink into their foundations, Reed Richards sends Johnny to go and investigate. What Johnny stumbles upon is somebody from the 5th Dimension, who has been involved in these incidents. When Johnny learns the truth, he finds himself suddenly transported to the Fifth Dimension.

In the 5th Dimension, Johnny is taken before Zemu a dictator who rules the dimension and plots to take over Earth, and he discovers that the area where the houses were being built is where they materialize when they travel to Earth's dimension. Put in a wet prison to prevent his flame powers, Johnny is freed by Valeria who is the daughter of Phineas, who used to be the ruler before Zemu overthrew his rule.

With the help of the Human Torch, the people of the 5th Dimension are able to overthrow Xemu and retake their realm. After Johnny returns home, he has trouble focusing on his study because his thoughts keep on turning to Valeria.

Appearing in "Prisoner of the Reds!"Edit

This story is a reprint of the comic
Journey into Mystery #87.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

Supporting Characters:

Antagonists:

Locations:

Items:

Vehicles

  • A Ship
  • A Soviet Plane
  • A Commercial Airplane

Synopsis for "Prisoner of the Reds!"Edit

This story is reprinted from Journey into Mystery #87.

Five scientists have apparently given up on the American way of life and have defected to Russia, causing the government to exercise grave concern. While in New York, Donald Blake decides to do something in his godly identity of Thor. As part of this plan, Blake travels to Washington, D.C. where he meets Colonel Edward Harrison of the US Army Intelligence and offers himself as bait for the Russians by reporting that he has come up with a new biological weapon. When asked why he wants to help, Blake makes up a story about how his lame leg prevented him from fighting in the Korean War and he wants to do something for his country to make up for it.

When the story about Blake's "discovery" hits the newswire, a Russian agent posing as a photographer for National Magazine visits Blake's office. As expected, the spy's camera is rigged to spray a will sapping gas that puts Donald in a hypnotic trance. The spy then has Blake write a similar defection letter and flies him to Russia where he is put in a cell with the other "defected" scientists.

When left alone in his cell, Donald taps his cane changing into Thor and easily breaks out of his cell. The Russian soldiers have rigged the dungeon with various traps, which Thor easily bypasses. However, the Russians get Thor at a stalemate when their commanding officer threatens to activate a self-destruct device that would destroy the dungeon and everyone in it, including the captured American scientists.

Forced to relinquish his hammer and be shackled in "electronically treated" chains that even Thor apparently cannot break out of, the Russian soldiers leave Thor unattended figuring that he is no longer a threat. As the 60 second time limit that Thor can be away from his hammer runs out, he changes back into Donald Blake, who is lithe enough to clamber out of the shackles and recover his hammer changing back into Thor.

The Thunder God then frees the captured American scientists and then gets the drop on his Russian captors and easily destroys their dungeon. Reverting back into Donald Blake, Thor joins the scientists as they smuggle themselves out of the country and are shipped back home to America. Later, Donald recounts the tale (while keeping his identity of Thor secret) to Jane, who once more moons over Thor, leaving Donald Blake to wonder if the woman he loved could ever love him as Donald Blake, and not Thor.

Appearing in "Somewhere Waits a Wobbow!"Edit

This story is a reprint of the comic
Tales to Astonish #51.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

Supporting Characters:

  • Rack Morgan, a "Mercenary Space Pilot"

Antagonists:

Other Characters:

  • Veterans

Locations:

  • Draconius

Items:

Vehicles:

  • X-32 Spaceship

Synopsis for "Somewhere Waits a Wobbow!"Edit

This story is reprinted from Tales to Astonish #51.

The Wasp travels to a nearby veterans hospital to tell some injured soldiers stories to cheer them up. She tells them of a tale taking place in a futuristic world in the year 2000. In this world there is a mercenary space pilot named Rack Morgan who will do anything for money, going so far as almost causing crashes in space, and knocking out fellow space pilots and stealing their jobs.

One day while on a space hop, Morgan flies past the planet Draconius, a planet that travelers have been forbidden to land on because of creatures called Wobbows. Having to fly down into the planet's atmosphere because of a meteor shower, he finds none of these supposed Wobbows, but instead mounds of gold everywhere.

Figuring the story of the Wobbows is to prevent people from coming to the planet and reducing the value of gold, he decides to land his ship and take one of the large gold rocks.

Returning into space, he is jarred by the sound of his gold changing shape, and he is shocked to find that it is turning into a Wobbow, and that the Wobbows have the ability to change into whatever their prey desires.

The Wasp finishes her story with the Wobbow approaching Morgan. She then leaves the recovering soldiers, who were too preoccupied with her good looks to listen to the story.

Appearing in "The Day that Ant-Man Failed!"Edit

This story is a reprint of the comic
Tales to Astonish #40.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Locations:

Items:

Vehicles:

  • Armored Truck

Synopsis for "The Day that Ant-Man Failed!"Edit

This story is reprinted from Tales to Astonish #40.

While Hank Pym has invented a new gas mask made out of unstable molecules, armored cars in the city are being besieged by a criminal dubbed the Hijacker, who is able to steal entire armored cars and make the drivers forget what happened. Heaviest hit by this is Howard Mitchell, owner of the Mitchell Armored Truck Company, who is losing clients every time one of his armored cars is stolen.

Hearing of Mitchell's plight via his spy ants, Ant-Man pays Mitchell a visit and agrees to help try and catch the Hijacker. Before leaving, Ant-Man takes note that Mitchell happens to have a collection of ancient Inca carvings.

Arriving on the scene, Ant-Man's presence gives the guards on site a sense of relief until Ant-Man is stricken with appendicitis and orders his ants to carry him to a hospital. Feeling as though Ant-Man had failed them, the guards continue on their armored car rounds anyway.

As expected the Hijacker attacks and uses a gas to knock out the truck drivers. As he is using a blow torch to access the money inside the truck, Ant-Man suddenly attacks! In combat, Ant-Man explains that he has a suspicion that the robberies were an inside job so he feigned illness to give the Hijacker the courage to make the theft, while Ant Man hid on the roof of the truck (using his gas mask to render him immune to the gas.)

Eluding his opponent in the interior and engine of the truck, Ant-Man manages to land on his foe's gas-mask and tear a hole in it big enough for the Hijacker to be affected by his own gas, causing him to pass out. Ant-Man orders his ants to unmask his foe, revealing him to be Howard Mitchell. When the police arrive, Ant-Man explains that he was tipped off that Mitchell was the crook because the statues in Mitchell's office tipped him off about what he knew about the Inca use of sleeping vapors that cause memory loss. Defeated, Mitchell reveals that the reason why he committed the robberies was because his company was losing money and his thefts would recoup the losses, however he never figured Ant-Man would ever get wise to his plot.

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