Originally, Atlantis was a land of barbarians. One of whom, Kull, left and acquired the throne of the nearby kingdom of Valusia. Over the 500 years between Kull's appointment to King and the sinking of Atlantis, Atlantis became the center of a small empire of sailors, craftsmen, traders, astrologers and alchemists. After his era, the Atlantean empire stayed in a state of decline
Before 18,000 BCE, Kull was enslaved by Lemurian pirates and forced to work as a gladiator, where he faced a Wolf Man. Forging an alliance with that Wolf Man, he later slew the wizard Rotath for the Lemurian monarch Asphodel IV.
Circa 18,500 BCE, the deities who later became known as the Elder Gods of the Hyborian Age intended to make King Kull of Valusia the vessel of their power, but chose instead to make the immortal act, Sedrick (felinized by the dark sorcerer Thulsa Doom) the container of their power.
For this, warrior-king also slew Thulsa Doom during the Pre-Cataclysmic Era. Varnae, who served in the Cult of the Darkholders under Thulsa Doom, became injured during the battle. On the virge of dying, Varnae was transformed into the first vampire by sorcerers of pre-Cataclysmic Atlantis by using the Darkhold.
The Serpent People, nonhuman but humanoid offspring of Set, also became enemies of the barbarian-king because he was the renowned slayer of Thulsa Doom. They were later exterminated with the help of King Kull.
King Kull did not possess any known superhuman powers/abilities, however, during his time spent as a gladiator, pirate, assassin, and king, he engaged in intensive and extensive regular exercise. This imbued Kull with peak human attributes of strength, speed, stamina, durability, agility, and reflexes.
King Kull was an excellent all-around armed and unarmed combatant, extensively trained in the warfare of the Thurian Age. Kull was also highly intelligent and prone to lose himself in philosophical contemplation.
Peak Human: King Kull possessed the strength of a man of his unusual (at the time) size/build who engaged in intensive and extensive regular exercise. Kull was a feral child growing up, effectively removing the mental blocks most other humans place on physical might. This combined with his naturally athletic and strong build, as well as his years of training, granted him near superhuman strength.
Throughout his adventures, Kull preferred a battle axe as his weapon of choice. Later as King, Kull would favor a broadsword in addition to his axe.
- Kull was one of the characters featured in the series of Marvel Value Stamps issued in the 1970's.
- Kull's totem was the tiger.
- 88 Appearances of Kull (Earth-616)
- 3 Minor Appearances of Kull (Earth-616)
- Media Kull (Earth-616) was Mentioned in
- 81 Images featuring Kull (Earth-616)
- 1 Quotations by or about Kull (Earth-616)
- Character Gallery: Kull (Earth-616)
- Kull of Atlantis by Robert E. Howard
- Kull and the Barbarians (1975)
- Kull, The Conqueror, Vol 1 (1971-1973)
- Kull, The Conqueror, Vol 2 (1973-1978)
- Kull, The Conqueror, Vol 3 (1982-1983)
- Kull, The Conqueror, Vol 4 (1983-1985)
- Marvel Graphic Novel Vol 1: King Kull: The Vale of Shadow
- Marvel Team-Up #112 King Kull
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