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| First = {{cid|Captain America #323}}{{g|As Super-Patriot}}{{cid|Captain America #333}}{{g|As Captain America}}{{cid|Captain America #354}}{{g|As U.S. Agent}}
 
| First = {{cid|Captain America #323}}{{g|As Super-Patriot}}{{cid|Captain America #333}}{{g|As Captain America}}{{cid|Captain America #354}}{{g|As U.S. Agent}}
   
  +
| HistoryText =
| HistoryText = John grew up idolizing his older brother, who had been killed during the [[Vietnam War]]. He went into military service but felt he wasn't a 'hero' like his brother was. Walker underwent the [[Power Broker, Inc. (Earth-616)|Power Broker]] process to compete in the [[Unlimited Class Wrestling Federation (Earth-616)|Universal Class Wrestling Federation]]. However, his agent convinced him that he should become a hero.
 
  +
===Early Life===
 
John Walker grew up idolizing his older brother Michael, who had been killed during the [[Vietnam War]]. He went into military service but felt he wasn't a 'hero' like his brother was. Walker underwent the [[Power Broker, Inc. (Earth-616)|Power Broker]] process to compete in the [[Unlimited Class Wrestling Federation (Earth-616)|Universal Class Wrestling Federation]]. However, his agent convinced him that he should become a hero.{{Citation}}
   
  +
===Super-Patriot===
He became the Super-Patriot, arguing that he stood for America's 'true ideals' and began to publicly discredit [[Captain America (Steven Rogers)|Captain America]]. Three '[[Bold Urban Commandos (Earth-616)|Bold Urban Commandos]]', fellow recruits from the Federation, assisted him by staging attacks and intimidating others.
+
He became the Super-Patriot, arguing that he stood for America's 'true ideals' and began to publicly discredit [[Captain America (Steven Rogers)|Captain America]]. Three '[[Bold Urban Commandos (Earth-616)|Bold Urban Commandos]]', fellow recruits from the Federation, assisted him by staging attacks and intimidating others.{{Citation}}
   
Captain America later abandoned his identity due to [[Johann Shmidt (Earth-616)|Red Skull]]'s manipulation of the [[Commission on Superhuman Activities (Earth-616)|Commission on Superhuman Activities]]. Walker took the role as Captain America, moderating his views. The man who would later become [[Lemar Hoskins (Earth-616)|Battlestar]] served as his Bucky. The other two BUCs became [[Hector Lennox (Earth-616)|Left-Winger]] and [[Jerome Johnson (Earth-616)|Right-Winger]].
+
Captain America later abandoned his identity due to [[Johann Shmidt (Earth-616)|Red Skull]]'s manipulation of the [[Commission on Superhuman Activities (Earth-616)|Commission on Superhuman Activities]]. Walker took the role as Captain America, moderating his views. The man who would later become [[Lemar Hoskins (Earth-616)|Battlestar]] served as his Bucky. The other two BUCs became [[Hector Lennox (Earth-616)|Left-Winger]] and [[Jerome Johnson (Earth-616)|Right-Winger]].{{Citation}}
   
Left-Winger and Right-Winger publicly revealed Walker's name leading up to the [[Watchdogs (Earth-616)|Watchdogs]] killing his parents. Walker retaliated by killing most of the Watchdogs. He captured Left-Winger and Right-Winger and used his old 'torchsword' to ignite explosives they were strapped to, leaving them horribly burnt and in comas. [[File:John Walker (Earth-616).gif|thumb|left|As a member of the Jury]]
+
Left-Winger and Right-Winger publicly revealed Walker's name leading up to the [[Watchdogs (Earth-616)|Watchdogs]] killing his parents. Walker retaliated by killing most of the Watchdogs. He captured Left-Winger and Right-Winger and used his old 'torchsword' to ignite explosives they were strapped to, leaving them horribly burnt and in comas. {{Citation}}
  +
[[File:John Walker (Earth-616).gif|thumb|left|As a member of the Jury]]
 
[[File:John Walker as Captain America.jpg|right|thumb|200px]]
 
[[File:John Walker as Captain America.jpg|right|thumb|200px]]
Eventually there was a confrontation with Captain America who was then calling himself the Captain. Walker was stopped by Rogers. The two confronted the Red Skull, who had been manipulating the Commission. In light of these events, Walker was deemed unworthy of the Captain America title due to his actions.
+
Eventually there was a confrontation with Captain America who was then calling himself the Captain. Walker was stopped by Rogers. The two confronted the Red Skull, who had been manipulating the Commission. In light of these events, Walker was deemed unworthy of the Captain America title due to his actions.{{Citation}}
   
 
===US Agent===
 
===US Agent===
Walker's death was soon faked by a member of the Commission and he re-emerged as US Agent. He has served on the [[Avengers West Coast (Earth-616)|Avengers West Coast]] and [[Force Works (Earth-616)|Force Works]]. Working for his old Commission ties has led him into conflict with other heroes. Walker seems to have finally cut ties with them after one mission put him into conflict with [[James Rhodes (Earth-616)|War Machine]] and [[Clinton Barton (Earth-616)|Hawkeye]].
+
Walker's death was soon faked by a member of the Commission and he re-emerged as US Agent. He has served on the [[Avengers West Coast (Earth-616)|Avengers West Coast]] and [[Force Works (Earth-616)|Force Works]]. Working for his old Commission ties has led him into conflict with other heroes. Walker seems to have finally cut ties with them after one mission put him into conflict with [[James Rhodes (Earth-616)|War Machine]] and [[Clinton Barton (Earth-616)|Hawkeye]].{{Citation}}
   
He was hired by [[Edwin Cord (Earth-616)|Edwin Cord]] to lead the [[Jury (Earth-616)|Jury]] against the [[Thunderbolts (Earth-616)|Thunderbolts]]. While working for [[Superhuman Tactical Activities Response Squad (Earth-616)|STARS]], he stumbled upon the [[Kree|Ruul]]'s plot to turn Earth into a [[Maximum Security|galactic prison]].
+
He was hired by [[Edwin Cord (Earth-616)|Edwin Cord]] to lead the [[Jury (Earth-616)|Jury]] against the [[Thunderbolts (Earth-616)|Thunderbolts]]. While working for [[Superhuman Tactical Activities Response Squad (Earth-616)|STARS]], he stumbled upon the [[Kree|Ruul]]'s plot to turn Earth into a [[Maximum Security|galactic prison]].{{Citation}}
   
Walker joined the new [[Invaders (Modern) (Earth-616)|Invaders]] squad acting as its Captain America; he in fact demanded to be called by that name. Those Invaders who knew the real Captain America refused to do so. He claimed that today's world requires a tougher symbol of America to battle terrorism. Alongside the Invaders he battled [[Axis Mundi (Earth-616)|Axis Mundi]]. When the [[Human Torch (Android) (Earth-616)|Human Torch (Jim Hammond)]] was killed, most of the team disbanded.
+
Walker joined the new [[Invaders (Modern) (Earth-616)|Invaders]] squad acting as its Captain America; he in fact demanded to be called by that name. Those Invaders who knew the real Captain America refused to do so. He claimed that today's world requires a tougher symbol of America to battle terrorism. Alongside the Invaders he battled [[Axis Mundi (Earth-616)|Axis Mundi]]. When the [[Human Torch (Android) (Earth-616)|Human Torch (Jim Hammond)]] was killed, most of the team disbanded.{{Citation}}
   
 
Walker favored superhuman registration. He was assigned to [[Canada]] as an official liaison - A number of powered villains, including the [[Zebediah Killgrave (Earth-616)|Purple Man]], attempted to cross the border into Canada to escape the act.
 
Walker favored superhuman registration. He was assigned to [[Canada]] as an official liaison - A number of powered villains, including the [[Zebediah Killgrave (Earth-616)|Purple Man]], attempted to cross the border into Canada to escape the act.
   
 
===Avenger Again===
 
===Avenger Again===
He was recruited without warning by a seemingly recovered [[Wanda Maximoff (Earth-616)|Scarlet Witch]] to a new team of [[Mighty Avengers (Earth-616)|Mighty Avengers]]. The Scarlet Witch was actually [[Loki Laufeyson (Earth-616)|Loki]] in disguise.
+
He was recruited without warning by a seemingly recovered [[Wanda Maximoff (Earth-616)|Scarlet Witch]] to a new team of [[Mighty Avengers (Earth-616)|Mighty Avengers]]. The Scarlet Witch was actually [[Loki Laufeyson (Earth-616)|Loki]] in disguise.{{Citation}}
   
 
Sent into battle against [[Norman Osborn (Earth-616)|Norman Osborn]]'s black-ops Thunderbolts team in [[Asgard]], Walker's left arm and leg were severed by Thunderbolts leader [[Frank Simpson (Earth-616)|Nuke/Scourge]]. Retired from active duty and fitted with a metal hook for a prosthetic hand (refusing better prostheses because he didn't want to become a cyborg like Nuke), Walker became the warden of the super-villain prison the [[Raft]].{{r|Thunderbolts #145}}
 
Sent into battle against [[Norman Osborn (Earth-616)|Norman Osborn]]'s black-ops Thunderbolts team in [[Asgard]], Walker's left arm and leg were severed by Thunderbolts leader [[Frank Simpson (Earth-616)|Nuke/Scourge]]. Retired from active duty and fitted with a metal hook for a prosthetic hand (refusing better prostheses because he didn't want to become a cyborg like Nuke), Walker became the warden of the super-villain prison the [[Raft]].{{r|Thunderbolts #145}}
   
 
===Back in Action===
 
===Back in Action===
While transporting the [[Dark Avengers (Earth-616)|Dark Avengers]] back to the prison, their transport went down and Walker and the team woke up in an alternate version of [[New York City|New York]], divided in various territories controlled by heroes. While knocked out, [[June Covington (Earth-616)|June Covington]] who had managed to gain control over [[Henry Pym (Earth-13584)|Hank Pym]] and had free reign in a laboratory, bonded Walker with that world's [[Venom (Symbiote) (Earth-13584)|Venom Symbiote]] which had its higher brain functions removed. Being bonded with the symbiote restored Walker's lost limbs.
+
While transporting the [[Dark Avengers (Earth-616)|Dark Avengers]] back to the prison, their transport went down and Walker and the team woke up in an alternate version of [[New York City|New York]], divided in various territories controlled by heroes. While knocked out, [[June Covington (Earth-616)|June Covington]] who had managed to gain control over [[Henry Pym (Earth-13584)|Hank Pym]] and had free reign in a laboratory, bonded Walker with that world's [[Venom (Symbiote) (Earth-13584)|Venom Symbiote]] which had its higher brain functions removed. Being bonded with the symbiote restored Walker's lost limbs. {{Citation}}
   
 
Leading the Dark Avengers, Walker attempted to find out what had happened to New York and reality. They found out from [[Reed Richards (Earth-13584)|Reed Richards]] that [[Advanced Idea Mechanics (Earth-616)|A.I.M.]] were behind the alteration of reality, creating a distorted reality pocket to test potential scenarios and salvage technology created by the denizens of the pocket. The Dark Avengers managed to open a portal into the real world, where they crushed the A.I.M. agents. With the mission completed, and the Dark Avengers free, June used her powers to influence Walker into allowing them to remain free, and to lead them on further adventures.{{r|Dark Avengers Vol 1 190}}
 
Leading the Dark Avengers, Walker attempted to find out what had happened to New York and reality. They found out from [[Reed Richards (Earth-13584)|Reed Richards]] that [[Advanced Idea Mechanics (Earth-616)|A.I.M.]] were behind the alteration of reality, creating a distorted reality pocket to test potential scenarios and salvage technology created by the denizens of the pocket. The Dark Avengers managed to open a portal into the real world, where they crushed the A.I.M. agents. With the mission completed, and the Dark Avengers free, June used her powers to influence Walker into allowing them to remain free, and to lead them on further adventures.{{r|Dark Avengers Vol 1 190}}
   
  +
| Powers =
| Powers = US Agent possesses various super human physical attributes as a result of undergoing the [[Power Broker]]'s process:
 
*'''Superhuman Strength:''' US Agent is superhumanly strong and is capable of lifting about 10 tons.{{r|Official Handbook of the Marvel Universe Master Edition #29}}
+
* '''Prower Broker Enhancements:''' US Agent possesses various super human physical attributes as a result of undergoing the [[Power Broker]]'s process:{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
  +
**'''Superhuman Strength:''' US Agent is superhumanly strong and is capable of lifting about 10 tons.{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
 
*'''Superhuman Stamina:''' US Agent's muscles produce far fewer fatigue toxins than the muscles of ordinary humans during physical activity. He can exert himself at peak capacity for several hours before fatigue begins to impair him.
+
**'''Superhuman Stamina:''' US Agent's muscles produce far fewer fatigue toxins than the muscles of ordinary humans during physical activity. He can exert himself at peak capacity for several hours before fatigue begins to impair him.{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
  +
**'''Superhuman Agility:''' US Agent's agility and bodily coordination are enhanced to levels that are beyond the human body's natural limits.{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
 
*'''Superhuman Agility:''' US Agent's agility and bodily coordination are enhanced to levels that are beyond the human body's natural limits.
+
**'''Superhuman Reflexes:''' US Agent's reaction time is enhanced to a level that is beyond the human body's natural limits.{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
 
**'''Superhuman Durability:''' The tissues of his body are somewhat harder and more resistant to injury than the body of an ordinary human. However, he is not invulnerable and can sustain injury in many of the same ways as an ordinary human. However, he can withstand impact forces and trauma that would severely injure or kill an ordinary human with mild discomfort.{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
 
*'''Superhuman Reflexes:''' US Agent's reaction time is enhanced to a level that is beyond the human body's natural limits.
 
 
*'''Superhuman Durability:''' The tissues of his body are somewhat harder and more resistant to injury than the body of an ordinary human. However, he is not invulnerable and can sustain injury in many of the same ways as an ordinary human. However, he can withstand impact forces and trauma that would severely injure or kill an ordinary human with mild discomfort.
 
   
 
{{New Power Grid
 
{{New Power Grid
Line 89: Line 90:
 
}}
 
}}
   
| Abilities = US Agent is a superb military combatant. As he has also received training from the [[Taskmaster]] in combat, gymnastics, and acrobatics.
+
| Abilities = * US Agent is a superb military combatant. As he has also received training from the [[Taskmaster]] in combat, gymnastics, and acrobatics.{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
  +
   
  +
| Strength = * Class 10 super-strength, John can press lift 10 tons.{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
| Strength = Class 10 superstrength, John can press lift 10 tons.
 
   
| Equipment = Bulletproof costume, ''formerly'' [[Avengers Identicard]]
+
| Equipment = * '''Bulletproof costume''', ''formerly'' [[Avengers Identicard]]. {{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
| Transportation = Custom-built motorcycle and van similar to [[Captain America (Steve Rogers)]]; ''formerly'' [[Avenger's Quinjet]]. Air Ship named [[Black Mariah (Ship)|Black Mariah]].
 
| Weapons = [[Steven Rogers (Earth-13584)|Captain America's Shield]], [[Convincer]], conventional firearms. Formerly [[Vibranium]] [[Star Shield]], [[Eagle Shield]], round [[Vibranium]] shield, [[energy shield|Photon Shield]], "Torchsword", [[Captain America's Shield]]
 
   
 
| Transportation = * Custom-built motorcycle and van similar to [[Captain America (Steve Rogers)]]; ''formerly'' [[Avenger's Quinjet]]. Air Ship named [[Black Mariah (Ship)|Black Mariah]].{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
| CustomSection1 = Appearances in Other Media
 
| CustomText1 = US Agent is a hidden character accessible in some of the Vs. Series of Capcom's Marvel Licensed Fighting Games. There, he is basically a pallet swap of Captain America.
 
   
 
| Weapons = * [[Steven Rogers (Earth-13584)|Captain America's Shield]], [[Convincer]], conventional firearms. Formerly [[Vibranium]] [[Star Shield]], [[Eagle Shield]], round [[Vibranium]] shield, [[energy shield|Photon Shield]], "Torchsword", [[Captain America's Shield]] .{{r|Heroic Age: Heroes #1}}{{r|Marvel Avengers: The Ultimate Character Guide #1}}{{r|Official Handbook of the Marvel Universe Vol 4 #3}}{{r|Official Handbook of the Marvel Universe Master Edition #29}}{{r|Official Handbook of the Marvel Universe Vol 3 #8}}
In Marvel Ultimate Alliance, U.S. Agent is the third "Skin" for Captain America. Whether this is the U.S. Agent isn't revealed. Although other skins are other characters such as War Machine (Iron Man) and Beta ray Bill (Thor).
 
   
Though [[Force Works (Earth-534834)|Force Works]] frequently appeared in the [[Iron Man: The Animated Series|Iron Man Animated Series]], the US Agent was not in it, being replaced by [[Clinton Barton (Earth-534834)|Hawkeye]].
 
   
| Notes = * Walker carries around a picture of his parents, usually taped to the inside of his shield.
+
| Notes = * Walker carries around a picture of his parents, usually taped to the inside of his shield.{{Citation}}
   
 
| Trivia =
 
| Trivia =

Revision as of 09:11, 11 December 2014

Quote1 You think you're a patriot?! You think you can wrap yourself in the flag -- and justify your madness?! You're everything that's wrong! You're the American nightmare! Quote2
U.S. Agent[src]

History

Early Life

John Walker grew up idolizing his older brother Michael, who had been killed during the Vietnam War. He went into military service but felt he wasn't a 'hero' like his brother was. Walker underwent the Power Broker process to compete in the Universal Class Wrestling Federation. However, his agent convinced him that he should become a hero.[citation needed]

Super-Patriot

He became the Super-Patriot, arguing that he stood for America's 'true ideals' and began to publicly discredit Captain America. Three 'Bold Urban Commandos', fellow recruits from the Federation, assisted him by staging attacks and intimidating others.[citation needed]

Captain America later abandoned his identity due to Red Skull's manipulation of the Commission on Superhuman Activities. Walker took the role as Captain America, moderating his views. The man who would later become Battlestar served as his Bucky. The other two BUCs became Left-Winger and Right-Winger.[citation needed]

Left-Winger and Right-Winger publicly revealed Walker's name leading up to the Watchdogs killing his parents. Walker retaliated by killing most of the Watchdogs. He captured Left-Winger and Right-Winger and used his old 'torchsword' to ignite explosives they were strapped to, leaving them horribly burnt and in comas. [citation needed]

File:John Walker (Earth-616).gif

As a member of the Jury

File:John Walker as Captain America.jpg

Eventually there was a confrontation with Captain America who was then calling himself the Captain. Walker was stopped by Rogers. The two confronted the Red Skull, who had been manipulating the Commission. In light of these events, Walker was deemed unworthy of the Captain America title due to his actions.[citation needed]

US Agent

Walker's death was soon faked by a member of the Commission and he re-emerged as US Agent. He has served on the Avengers West Coast and Force Works. Working for his old Commission ties has led him into conflict with other heroes. Walker seems to have finally cut ties with them after one mission put him into conflict with War Machine and Hawkeye.[citation needed]

He was hired by Edwin Cord to lead the Jury against the Thunderbolts. While working for STARS, he stumbled upon the Ruul's plot to turn Earth into a galactic prison.[citation needed]

Walker joined the new Invaders squad acting as its Captain America; he in fact demanded to be called by that name. Those Invaders who knew the real Captain America refused to do so. He claimed that today's world requires a tougher symbol of America to battle terrorism. Alongside the Invaders he battled Axis Mundi. When the Human Torch (Jim Hammond) was killed, most of the team disbanded.[citation needed]

Walker favored superhuman registration. He was assigned to Canada as an official liaison - A number of powered villains, including the Purple Man, attempted to cross the border into Canada to escape the act.

Avenger Again

He was recruited without warning by a seemingly recovered Scarlet Witch to a new team of Mighty Avengers. The Scarlet Witch was actually Loki in disguise.[citation needed]

Sent into battle against Norman Osborn's black-ops Thunderbolts team in Asgard, Walker's left arm and leg were severed by Thunderbolts leader Nuke/Scourge. Retired from active duty and fitted with a metal hook for a prosthetic hand (refusing better prostheses because he didn't want to become a cyborg like Nuke), Walker became the warden of the super-villain prison the Raft.[2]

Back in Action

While transporting the Dark Avengers back to the prison, their transport went down and Walker and the team woke up in an alternate version of New York, divided in various territories controlled by heroes. While knocked out, June Covington who had managed to gain control over Hank Pym and had free reign in a laboratory, bonded Walker with that world's Venom Symbiote which had its higher brain functions removed. Being bonded with the symbiote restored Walker's lost limbs. [citation needed]

Leading the Dark Avengers, Walker attempted to find out what had happened to New York and reality. They found out from Reed Richards that A.I.M. were behind the alteration of reality, creating a distorted reality pocket to test potential scenarios and salvage technology created by the denizens of the pocket. The Dark Avengers managed to open a portal into the real world, where they crushed the A.I.M. agents. With the mission completed, and the Dark Avengers free, June used her powers to influence Walker into allowing them to remain free, and to lead them on further adventures.[3]

Attributes

Power Grid[10]
:Category:Power Grid/Fighting Skills/Experienced Fighter:Category:Power Grid/Energy Projection/On Contact:Category:Power Grid/Durability/Enhanced:Category:Power Grid/Speed/Superhuman:Category:Power Grid/Strength/Superhuman (800 lbs-25 ton):Category:Power Grid/Intelligence/Normal

Powers

  • Prower Broker Enhancements: US Agent possesses various super human physical attributes as a result of undergoing the Power Broker's process:[4][5][6][7][8]
    • Superhuman Strength: US Agent is superhumanly strong and is capable of lifting about 10 tons.[4][5][6][7][8]
    • Superhuman Stamina: US Agent's muscles produce far fewer fatigue toxins than the muscles of ordinary humans during physical activity. He can exert himself at peak capacity for several hours before fatigue begins to impair him.[4][5][6][7][8]
    • Superhuman Agility: US Agent's agility and bodily coordination are enhanced to levels that are beyond the human body's natural limits.[4][5][6][7][8]
    • Superhuman Reflexes: US Agent's reaction time is enhanced to a level that is beyond the human body's natural limits.[4][5][6][7][8]
    • Superhuman Durability: The tissues of his body are somewhat harder and more resistant to injury than the body of an ordinary human. However, he is not invulnerable and can sustain injury in many of the same ways as an ordinary human. However, he can withstand impact forces and trauma that would severely injure or kill an ordinary human with mild discomfort.[4][5][6][7][8]
Template:New Power Grid

Abilities

  • US Agent is a superb military combatant. As he has also received training from the Taskmaster in combat, gymnastics, and acrobatics.[4][5][6][7][8]

Paraphernalia

Equipment

Weapons

Transportation

Notes

  • Walker carries around a picture of his parents, usually taped to the inside of his shield.[citation needed]

See Also

Links and References

References

Template:First Avenger Template:The Dark Avengers Template:The Avengers Template:The Invaders