Machine
An Artificial Intelligence with a thinking power equivalent to a single mind of a sentient species, or a direct copy of one. This is the earliest stage on the galactic intelligence scale.[1]
A Machine includes characters with an artificially constructed brain, e.g. robots, androids, Computer Systems, synthezoids etc.
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Magic
Magic is the practice of utilizing certain universal energies and extra-dimensional forces whose nature is beyond the scope of the technologically-oriented science of all known sentient races. Using spells and phrases it is often used to simulate other powers, such as reality warping, mind control, and elemental attacks. As of Ultimates 2 #100 it has been explained that magic exists as a result of the Fifth Cosmos, the fifth version of Eternity that presided over the fourth version of the multiverse. It was The Fifth that wove magic into the fabric of reality which would then be carried over into future versions of the Multiverse. As of X-Men: The Trial of Magneto #5 it has been explained that Chaos Magic was the first form of magic in existence. According to Agatha Harkness, magic can exist on any planet where there is life.[1]
Sources of Magical Power
Personal Energies - The mental and spiritual powers that mystics and sorcerers develop for themselves (psionic energy, chi manipulation, astral projection, thought-casting, etc.)
Ambient Magical Energy of the Universe - Magicians can tap this power for many effects, such as teleportation and energy bolts. By definition, this is derived from Eternity. These generally involves actual casting of spells and may be limited to the main dimension learned and may not work in others.
Extradimensional Energy - powers gained through the tapping of extra-dimensional energy and by invoking entities or objects of power existing in mystical dimensions, with different physical and magical laws, tangential to our own. Unlike the first two, the entities invoked generally have a say in how or if the power is used.
Items - Magic may also come in the form of items imbued with power, such as the Crimson Gem of Cyttorak. These are often created by powerful sorcerers and extradimensional entities and vary in function and power.
Schools and Groups of Magic
- Animal[citation needed]
- Atlantean[citation needed]
- Blood Magic[citation needed]
- Catastrophe[2]
- Chaos Magic
- Chi Energy[citation needed]
- Chthonic[citation needed]
- Chronomancy[citation needed]
- Druidic[citation needed]
- Eclectic[citation needed]
- Elemental[3]
- Faerie[citation needed]
- Mys-Tech[citation needed]
- Necromancy
- Pantheonic[citation needed]
- Runic[citation needed]
- Seidr[4]
- Teknomagik[5]
- Technomancy[6]
- The Winding Way[7]
- Voodoo[8]
- Witchcraft[9]
Types of Magic
A full list of Types of Magic can be found here.
Notable Magic Items
A full list of magic items can be found here.
Notable Magic Users
A full list of magicians can be found here.
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Magnetism Manipulation
Magnetism manipulation or Ferrokinesis is the ability to control and/or generate magnetic fields.
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Prominent magnetism manipulators: |
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Malibu Comics
Marvel 2099
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Mass Accruing
Marvel Database Project
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Marvel Digital Comics
(See Also: * Marvel.com)
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Marvel Next
Marvel Next was an initiative launched by Marvel Comics in early 2005. It was designed to spotlight several unrelated titles that feature young protagonists. Like the Tsunami imprint before it, it aims to attract young readers. Marvel Next titles carry a "Marvel Next" tag on the cover, but not in the place imprint names generally carry their logos.
The titles were set in the Marvel Universe and most of them (Araña: The Heart of the Spider, Young Avengers, Runaways, and Amazing Fantasy (Vol. 2)) all have connections to pre-existing titles (taking advantage of settings, characters and events from previous stories).
Marvel Next titles | |
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Ongoing |
Mini-series |
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Metamorph
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Merged Realities
A merged reality is a unique and new reality that is created by the merging of two pre-existing realities. A merger of two realities can be caused by many different sources, typically on a cosmic scale. The cause of the merger could be due to the work of cosmic beings, temporal anomalies, as well as the result of technological or mystical means, be they intentional or accidental. Depending on the conditions a merger can cause the separate realities involve to cease to exist, while other similar realities endure, as a divergence is created between the merged and unmerged versions of those realities. Similarly a merged reality can be separate again, yet continue to endure independently of the realities that were merged to bring it into existence. A merged reality can create a situation where two individuals are merged into an amalgam, or the collective populations of both realities exist on the same world without any physical beings being merged together. A merger can also affect the timeline of this new reality, sometimes creating a new history that is an amalgamation of the two merged realities. Sometimes a merger begins a new historical track having no past prior to the merger.
Examples
- The realities of Earth-715 (Femazonia) and Earth-74101 (Machaus) were merged together by some unknown force. Ultimately, thanks to the intervention of the Fantastic Four of Earth-616, a complete merger was finalized and the citizens of both realities coexisted in a new reality of Earth-74101. In this case, the merger resulted in both populations coexisting, each retaining a memory of the past of their unique reality but moving forward with a unique, collective history.[1] It has been stated that neither Earth-715 and Earth-74101 exist,[2] while an alternate, unmerged Femazonia exists on Earth-8009.[3]
- When the Earth-616 universe was merged with a distant cosmos by the Brothers, it created reality Earth-9602, the Amalgam Universe. This world was an amalgamated version of the two realities where every being therein were composites of two pre-existing individuals of each respective reality. This trend was most noticeable among the superhuman community.[4] This reality briefly ceased to exist when the two originating realities were pulled apart once again.[5] Although this merged reality was briefly restored for another short period of time.[6] Based on what can be ascertained, when the two base realities are separated Earth-9602 ceases to exist.
- The realities of Earth-616 and Earth-93060, the Ultraverse, were also similarly merged by the Asgardian trickster god Loki creating amalgams of the heroes of both realities as well.[7] Ultimately the amalgamated heroes managed to restore the proper order.[8] If this created a new reality or merely a pocket dimension remains to be clarified.
- During the period in which Counter-Earth existed in a pocket dimension created by Franklin Richards,[9] a series of time travel incidents weakened the fabric of reality in this dimension.[10][11][12][13] Doctor Doom exploited this weakness, causing Counter-Earth to merge with another reality from a distant cosmos to merge into an amalgamated reality.[14] The beings of both realities co-existed as though they had a shared history together. Ultimately the heroes of both realities foiled Doom's scheme causing the separation of both realities restoring the status quo.[15] This merged reality has been designated as Earth-13.[16] Since then another reality has been identified as Earth-13,[17] although any connection between the two remain to be explained.
(See Also: Multiverse, Omniverse, Parallel Earth, Overlayed Reality)
- ↑ Fantastic Four #151–153
- ↑ Fantastic Four #153
- ↑ Marvel Two-In-One #67
- ↑ Marvel Versus DC #3
- ↑ DC Versus Marvel #4
- ↑ DC/Marvel: All Access #1–4
- ↑ UltraForce/Avengers #1
- ↑ Avengers/UltraForce #1
- ↑ Onslaught: Marvel #1
- ↑ Fantastic Four (Vol. 2) #12
- ↑ Avengers (Vol. 2) #12
- ↑ Iron Man (Vol. 2) #12
- ↑ Captain America (Vol. 2) #12
- ↑ Fantastic Four (Vol. 2) #13
- ↑ Captain America (Vol. 3) #13
- ↑ [1]
- ↑ Amazing Spider-Man (Vol. 3) #9
Microverse
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Micro-World
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Mind Control
Mind control often appears as the means whereby a person literally seizes control of the minds of the victims to the point where not only their bodies come under direct control, but also their consciousnesses as well, so that they become puppets or slaves to the controller. Fiction often depicts this process taking place electronically; the trademark equipment of the Super Villains Ringmaster and Controller are examples of this. In addition, characters with powerful telepathic or psychic abilities, like Professor X and Phoenix of the X-Men, can do the same with mental concentration against a target.
For a more complete list of characters who can control magnetism and articles related to this topic, see Mind Control
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Modern Age
(See Also: Topical Reference, Sliding Timescale)
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Mother-Goddess
Mutagenic
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Mutate
A mutate is a being who acquired a physical characteristic through exposure to one or more mutagenic agents such as chemicals or radiation - superhumans who were not born with the potential to naturally develop powers.
Mutates are typically characters that have been somehow genetically mutated in order to attain their superhuman abilities, for example by exposure to magic, radiation or toxic waste, through the bite of a genetically-engineered spider, et cetera.
Human mutates are sometimes called altered human[1] or non-mutant variant.[2]
The enigmatic alien Celestials can gift others with cosmic energy.[3] In this context, the Celestial referred to as the Progenitor's energy infusing into the primal Earth is said to be the reason for Earth's unusually superpowered inhabitants.[4][5] Furthermore, the Celestials visit planets—in what are known as Celestial Hosts—to experiment on, and judge, lower life-forms, creating the Eternals and Deviants from selected species. For Earth, the First Host created Homo immortalis and Homo descendus, and inserted a latent gene into baseline humanity that causes mutations that create Mutates.[6][7][8][9]
Examples of Known Mutates
- Blue Marvel
- Luke Cage
- Silk
- Spider-Man (Miles Morales)
- Mister Fantastic
- The Thing
- Invisible Woman
- Human Torch
- Mister Sinister
- Red Hulk
- Hulk
- She-Hulk
- Doc Sasquatch
- Titania
- Anti-Man
- Jessica Jones
- Daredevil
- Electro
- Spider-Man (Peter Parker)
- Wave (Pearl Pangan)
- Captain America
- Mantis
- Note: Mutants that were given a Genoshan Mutate number, or used one to conceal their identity were called "Mutates".
(See Also: Mutants (Homo superior))
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Mutation
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