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Quote1 Yes, the escaped gorilla is here! I'll keep him till you arrive! Quote2
Gorilla

Appearing in "I Am the... Gorilla-Man"

Reprint of the 1st story from
Tales to Astonish #28

Featured Characters:

Antagonists:

Other Characters:

  • Romanian Gendarmerie (Main story and flashback)
  • Unnamed Zoo Keeper (Only in flashback)

Races and Species:

Locations:

  • Earth (Main story and flashback)
    • Europe (Main story and flashback)
      • Transylvania (Main story and flashback)
        • Franz Radzik's Castle (Main story and flashback)

Items:

  • Personality Swap Device

Synopsis for "I Am the... Gorilla-Man"

Reprint of the 1st story from
Tales to Astonish #28

An inventor develops a mind transference machine that will allow him to exchange places with a gorilla in order for him to use the great strength during burglaries. He thinks it is the perfect scheme as he would never be suspected while inhabiting his human body, but he doesn't count on the gorilla developing a human-like personality once its mind is transferred into the inventor's body. The ape in the man's body holds a gun on the gorilla while phoning the authorities to come pick him up while the inventor finds his mind slowly dissipating the longer he inhabits the ape's body and begins to concern himself only with animal desires for food and comfort.

Tales to Astonish Vol 1 28 001

Appearing in "One Look Means Doom!"

Reprint of the 5th story from
Journey Into Mystery #73

Featured Characters:

  • Charles Grey

Supporting Characters:

  • Sarah Grey

Antagonists:

Other Characters:

  • Unnamed Realtor

Races and Species:

Locations:

Synopsis for "One Look Means Doom!"

Reprint of the 5th story from
Journey Into Mystery #73

A man and his wife buy a castle in Europe that no one has lived in for years due to a curse. The man finds a door that is sealed and hears a voice behind it pleading for help. He gets the door open, but the prisoner turns out to be Medusa, who attempts to turn him to stone with her gaze as a reward for his assistance in freeing her. He is startled to hear her identify herself as the monster Medusa, but he does not turn to stone as he looks at her. Medusa wonders if her powers have finally faded over the course of the centuries, and dares to draw the curtain back from a covered mirror in order to peer at her own visage. Medusa turns to stone as she had not guessed that the man was blind.

Journey Into Mystery Vol 1 73 020

Appearing in "Rocket Ship X-200"

Reprint of the 3rd story from
Strange Tales #69

Featured Characters:

  • Charlie Brewster

Supporting Characters:

  • Earth Space Ship Patrol
    • Unnamed Lieutenant (Voice only)

Antagonists:

  • Alien Armada

Other Characters:

  • Numerous unnamed Earthlings

Races and Species:

Locations:

Vehicles:

  • Rocket Ship X-200

Synopsis for "Rocket Ship X-200"

Reprint of the 3rd story from
Strange Tales #69

Charlie Brewster is an aged pilot whom flies an old X-200 Rocket Ship, he's often made fun of for being old and out of date. That is until one day when he chooses to leave Earth forever and happened upon an Alien Armada approaching Earth moving too slow for the average speed of newer rockets to notice. Charlie radios Earth and warns them and returns to Earth a hero as without his warning Earth would have been conquered. This leads to Charlie getting his own Space Patrol of slower ships whos sole purpose is to slow down and take better observation of space.

Appearing in "What Lurks on Channel X?"

Reprint of the 3rd story from
Journey Into Mystery #73

Featured Characters:

  • Bill Jones
  • Ruth Jones

Supporting Characters:

  • Mr. Cragley

Antagonists:

Other Characters:

  • Ruth's Sister (Referenced)
  • Numerous unnamed Earthlings (Vision or hallucination)

Races and Species:

Locations:

Items:

  • Paragon Television Co. TV

Vehicles:

  • Plutonian Spacecraft

Synopsis for "What Lurks on Channel X?"

Reprint of the 3rd story from
Journey Into Mystery #73

A couple in an apartment with a nasty landlord receive a free TV set that turns out to be a plot of Plutonian warriors to enslave Earth by hypnotizing people through the sets in preparation for their landing force. The couple snap out of the hypnosis and the aliens from Pluto realize that their plan has failed and leave Earth. It turns out the landlord took down the antenna that the couple had set up to improve reception of the set, the landlord demands they use the building antenna just like everyone else. The couple express their overwhelming gratitude to the puzzled landlord.

Journey Into Mystery Vol 1 73 009

Appearing in "Menace From Mars!"

Reprint of the 4th story from
Journey Into Mystery #73

Featured Characters:

  • Unnamed Psychiatric Patient

Antagonists:

Other Characters:

  • Sanatorium Orderlies

Races and Species:

Locations:

Vehicles:

  • Martian Spacecraft

Synopsis for "Menace From Mars!"

Reprint of the 4th story from
Journey Into Mystery #73

Martians come to Earth to discover if humans represent a threat to them. They question a human using a machine to verify his answers, and find that he is totally free of greed, hatred or deceit. The Martians leave satisfied, unaware that they questioned a mental patient.

Appearing in "The Return of the Gorilla-Man"

Reprint of the 1st story from
Tales to Astonish #30

Featured Characters:

Supporting Characters:

  • Professor Stuyvesant

Antagonists:

Other Characters:

  • Romanian Gendarmerie (Only in recap)
  • Eric
  • Academy of Science (Mentioned)

Races and Species:

Locations:

  • Earth (Main story and recap)
    • Europe (Main story and recap)
      • Transylvania (Main story and recap)
      • Franz Radzik's Castle (Only in recap)

Items:

  • Personality Swap Device (Only in recap)

Synopsis for "The Return of the Gorilla-Man"

Reprint of the 1st story from
Tales to Astonish #30

Despite the end of the story in Tales to Astonish #28 seemingly indicating Gorilla-Man's mind regressing to that of a beast, in this issue Gorilla-Man's mental facility seems to be completely unimpaired. While locked in a cage at the zoo, a young boy throws a box of crayons at him and he uses the crayon to write a message promising a reward if the cage attendant will free him. The shocked zoo official opens the cage, and the wily gorilla quickly brushes him aside. He reasons that his old equipment will have been dismantled and thus he will need the help of another scientist to transfer back into a human body. When he reaches the estate, he burns his hands on the electric fence and can no longer write or speak, yet he manages to convey the impression to the scientist that he is intelligent. They put him through several tests before placing him into the back of a van and he hopes that he's being taken to a laboratory where his mind can be transferred, but what they want to use him for instead is to take the place of a human volunteer that would otherwise have to be sacrificed on a space capsule launch.

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