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Quote1 The Black Knight will serve as a name, Sire! As my life serves in thy behalf! Quote2
-- The Black Knight (Sir Percy)

Appearing in "Introducing Toro, the Flaming Kid"Edit

This story is a reprint of the comic
Human Torch Comics #2.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

Supporting Characters:

  • Nora Raymond (Death)
  • Fred Raymond (Death)

Antagonists:

  • "Samson"

Other Characters:

  • "Pops"

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Synopsis for "Introducing Toro, the Flaming Kid"Edit

This story is reprinted from Human Torch Comics #2.

Passing by a traveling circus, Human Torch spots a young kid on the ground with his body aflame. Landing, and a bit puzzled, he helps the young boy named Toro to be able to flame on at will and fly. Just then, the circus strongman, Samson, buts in and takes on the Torch. Samson loses and swears revenge.

In the meantime, Toro relates how he was involved in a train accident and lost both his parents after trying to save them in the fire. He fell unconscious, holding a piece of molten metal in his hand. He was adopted by two circus performers and has been with the circus since.

Meanwhile, Samson is planning his revenge against the circus and especially the Torch, the latter with a stolen invention called "The Rayon Gun" that puts out flame. The Police eventually arrest Samson and the Torch tracks down his henchmen.

Appearing in "Sub-Mariner"Edit

This story is a reprint of the comic
Sub-Mariner Comics #34.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

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Antagonists:

  • Communist Agents

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Synopsis for "Sub-Mariner"Edit

This story is reprinted from Sub-Mariner Comics #34.

The Sub-Mariner is called to assist the United States government to assist in a sensitive diplomatic matter: A prototype model of a new atomic sub-chaser has been stolen by communist spies and it has been hidden on the island of a neutral country, making it difficult for the United States to do anything to get it back. As the Sub-Mariner is a sovereign of his own country, the government has asked Namor to recover it for the sake of continued world peace. Although Namor has no love for the surface dwellers he agrees to help.

He swims out to the island nation and as he approaches their shores he finds that a submarine net has been left open in the area. Rising to the surface he quickly finds the prototype sub-chaser in the possession of some Communist agents. When they are not looking the Sub-Mariner quickly snatches the prototype and hides in in the reefs below the water. Noticing that the prototype has gone missing the commander of the spies orders his men to search for it but they cannot find it and fear it was lost out at sea.

Meanwhile, the Sub-Mariner sneaks into a cabin where the plans are being kept and kills the guard they have on duty in order to reclaim them. Leaving he is spotted and dives into the water and tries to escape, however the sub net has been closed and Namor does not have the strength to break through it. Doubling back, he takes the prototype sub-chaser and uses it as a battering ram to break through the net. Namor then swims the plans and the prototype back to American waters and turns them over to the Coast Guard.

Then, deciding to deal with the spies he swims back out to sea with a portable radio and calls the Communist agents pretending that he still has the plans and prototype and offers to sell it to them. Namor then meets with them with a copy of the plans but refuses to hand them over until they pay first. The communists agree but soon realize they have been duped as they have been sold nothing but the plans for an ordinary life boat. Before they can do anything the island is swarmed by American forces who quickly take the Communists prisoners. Back in Washington, the Sub-Mariner is commended for a job well done.

Appearing in "The Menace of Modred the Evil!"Edit

This story is a reprint of the comic
Black Knight #1.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

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Synopsis for "The Menace of Modred the Evil!"Edit

This story is reprinted from Black Knight #1.

The Castle of King Arthur is put on high alert as someone begins to approach the castle. Watching intently are Mordred and Morgan le Fay, who quickly recognize the man approaching as Sir Percy, Mordred's nephew. Seen as no threat, Percy is allowed to enter the castle and seek an audience with King Arthur due to his noble blood, but none of those gathered are overly impressed by the man who appears to be a weakling. Meeting with King Arthur, Sir Percy explains that he has come to seek a boon from the King for shelter after his lands were taken over by the Baron of Emsore. The King allows for this, but all are disgusted by Percy's cowardice when he tells them that he does not seek to reclaim his land. King Arthur agrees to allow Sir Percy to stay in the castle and assigns Merlin, his court magician, to show Percy to a room.

Merlin, having summoned Sir Percy to the castle, takes the young man to his quarters and thanks him for playing the part of a foppish coward in order to act as his secret agent in stopping Mordred from taking over the castle, explaining that King Arthur does not believe Merlin's warnings. As part of his mission, Sir Percy is given a suid of armor and is christened the Black Knight. Merlin tells Percy that he must act as the realms masked champion and that none should know his true identity. Suddenly, some of Mordred's men, having overheard their discussion storm into Percy's quarters and attack, but the Black Knight easily slays them to cover his secret.

Days later, Sir Percy goes about the castle cementing his cover as a coward. When King Arthur and some men go out on a hunting party, Percy declines to join. Rushing off to change into the Black Knight he runs into Lady Rosamund, ward of King Arthur, and a woman for whom Percy is smitten by. She is uninterested in the cowardly Percy and tells him to watch where he is going. Slipping away to change into the Black Knight, Sir Percy rides off and the Black Knight is glimpsed by Rosamund who wonders who the stranger armored knight could be.

While out in the forests, King Arthur goes after a wild boar and is attacked by warriors who are loyal to Mordred. Arthur fights them off but as his strength begins to wane, the attackers are about to slay him when the Black Knight arrives and saves his life. When King Arthur asks the Black Knight who he is, the Knight refuses to divulge his identity, telling King Arthur that he is a loyal defender of Camelot. Mordred soon arrives at the scene and believes that the Black Knight is attacking the King and tries to "defend" Arthur, but the Black Knight holds his own until King Arthur orders Mordred to stand down. Despite Mordred's protests Arthur then officially knights the Black Knight and tells him that as a servant of Camelot, he will honor the Black Knight's need to keep his identity a secret.

Meanwhile, Merlin watches the entire affair through his crystal ball and is pleased that his plans are being set into motion.

Appearing in "Mister Morgan's Monster"Edit

This story is a reprint of the comic
Strange Tales #99.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

Supporting Characters:

  • Phillip Morgan

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Synopsis for "Mister Morgan's Monster"Edit

This story is reprinted from Strange Tales #99.

Strange Tales Vol 1 99 001
In the year 2090 an inventor creates a robot as a prototype for public servants but the populace distrusts them and he is made to destroy them. He accepts the pronouncement, but secretly hides one away underground. He tells it to remain here until the day humanity no longer fears. Alien invaders are observing the creature and wish to capture it and duplicate it to create an invasion force. They use hypno gas to knock the humans out and order the machine to follow them, but it refuses, staying loyal to its creator. A struggle ensues, and they bind the robot with chains and drag it towards their spaceship. The struggle has consumed so much time that the humans are waking up and the aliens realize they don't have time to make it back to the ship so they blow themselves up as to keep the invasion plan secret. The inventor finds his sole remaining robot outside and tells his wife that she was right, and that the machine could not be trusted. Unnoticed, a single tear falls down the face of the deactivated android.

Appearing in "Hotel of Death"Edit

This story is a reprint of the comic
Captain America Comics #10.

For a full synopsis, please see the comic linked in this message box. Any new or updated information can and should be added to this page. Otherwise, the majority of the information contained on this page is similar to that of the comic linked in this message box.

Featured Characters:

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Antagonists:

  • Charley Boswell (Net-Man)

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Synopsis for "Hotel of Death"Edit

This story is reprinted from Captain America Comics #10.

The mayor of Gotham City is organizing a defense drive celebration and has sent out a call to Captain America and Bucky to be the guests of honor during the festivities. Hearing the report over the radio, Steve Rogers decides to indulge Bucky by making an appearance at the celebration. Soon a response is mailed out by Captain America himself.

Riding by train, Steve and Bucky are surprised by the amount of people who have shown up to see their arrival. Changing into their costumes, the two heroes are confronted by a man named Charley Boswell who claims to be a secretary to the mayor who offers to sneak Captain America and Bucky out of the area and take them to their hotel in privacy. The two heroes are taken to Hotel Zargon where they are given a presidential suite on the 13th floor. After they are brought to their room, Boswell recalls that there are telegrams from fans waiting in the lobby. Bucky is sent down to retrieve them. The boy is shocked when the desk clerk insults Captain America and has the bellhops throw him out. When a police officer witnesses this, Bucky tries to get him to see whats going on. To Bucky's surprise, there is a different desk clerk at the counter and the guest register no longer has his or Cap's name on it. The officer thinks that Bucky is playing games and is about to arrest him when he convinces the cop to bring him to the mayor's office. When Bucky tries to explain everything to the mayor, he tells Bucky that his secretary is a woman and that Captain America never showed. Believed to be an impostor causing trouble, Bucky finds himself locked up in the city jail.

Meanwhile, Captain America is ambushed by men in cloaks; their leader turns out to be Boswell who tells him that he is really a Nazi Fifth Columnist that goes by the name Net-Man. He offers Captain America the opportunity to join their ranks. Naturally, Captain America refuses and attempts to fight himself free. He is caught up in a net and brought through a secret passage to the basement of the hotel, where he is to be executed.

While at the city jail, Bucky notices a horse carriage outside of his cell and ties one of its chains to the bars of his cell. Getting the horse to pull, it breaks the bars open setting Bucky free and allowing him to escape into the night. Rushing to the hotel, Bucky jumps one of the bellhops and learns the truth. Stealing his uniform, Bucky poses as the bellhop but is recognized by the desk clerk. Bucky attempts to fight him but the desk clerk activates a trap door that causes him to fall into the basement as well. There Net-Man forces Bucky to watch as he and his minions toss red-hot daggers at what appears to be a captive Captain America. However, it turns out that when he was left alone with a single guard to watch him, Cap overpowered the guard and took his place.

Alive and well, Cap and Bucky fight Net-Man and his minions, and during the fight one of the brazers is knocked over causing a fire. As the battle rages all of Net-Man's minions are knocked into the flames and burned alive. Cap and Bucky knock Net-Man out and drag him out as volunteer firefighters arrive on the scene. Spotting the mayor, Captain America and Bucky explain what happened and turn Net-Man over to the authorities. The following day, Cap and Bucky participate in the defense drive celebrations.

  • Cover art: Maneely draws the Black Knight art at the bottom.
  • This series continues next issue under the new title Marvel Super-Heores.


  • No trivia.


See AlsoEdit


  • None.


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Footnotes



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