This page is about the Skrulls as a species. For the Skrulls as a group, please refer to the Skrull Empire page.


The Skrulls are a race of green-skinned, humanoid shapeshifters from the Andromeda Galaxy. They are a ferocious warrior race[11] and maybe the most devious race in the cosmos[12] who carved for themselves the oldest interstellar empire in the universe's history. The Skrulls conquered or colonized every suitable world in the Andromeda Galaxy[12] and conquered almost a 1000 races.[13][14]


This is an abridged version of Deviant Skrulls' history. For a complete history see Deviant Skrulls' Expanded History

The ancestors of the Skrulls were allegedly created by the Xorrians (along with all humanoid life-forms, such as Kree and Humans) from their own DNA.[15][1] These Skrull ancestors resided on Skrullos, a planet in the Drox system. The Skrulls were once a peaceful race, until the Celestials arrived at Skrullos over a 100 million years ago. The Celestials went on to split the Skrulls into three races: the baseline Skrulls, with no special abilities but the potential to evolve, the Deviant Skrulls, with shapeshifting abilities, and the Eternal Skrulls, who were given longevity and super powers. Almost immediately this led to war, in which the Deviant Skrulls exterminated the other two races.[16]

Thus all modern Skrulls are descendants of the Deviant branch. The Skrulls later split again, giving rise to the Dire Wraiths, a parasitic race that could still shape-shift and had use of magic, but were not as technologically advanced as the Skrulls. Dire Wraith's are analogous to the Skrulls as vampires are to humans.[16] At some point, the Skrulls became genetically frozen in place, unable to evolve further, as punishment for a single Skrull abusing the power of the Crystal of Ultimate Vision, located within the Citadel of Light and Shadow.[17] It no longer appears to be the case as an increasing number of Skrulls are born as mutants, possessing the K-gene which gives them mutations and/or superhumans powers resulting in Skrull Mutants.[18]

During the reign of Dorrek, 10s of millions of years ago, the empire reached neighboring galaxies becoming an intergalactic empire.[19] Skrull science is generally at a higher level than the science of human civilization, having achieved a high level of science before life emerged on Earth[20] at least 2.5 billion years ago. Skrull science created the first Cosmic Cube. The Skrulls were ruled by an Emperor or Empress, who had absolute power.[5]



The Skrulls are oviparous.[2] Skrull females do not give live birth; instead, they lay eggs like their reptilian evolutionary ancestors. Skrull children are known as "hatchlings". Despite their reptilian evolutionary roots, however, Skrulls have hair and the females have mammary glands and nurse their young.[5]


Skrulls are capable of producing hybrid offspring with humans and Kree.[2]

On Earth-9997, it was revealed that Thanos was a hybrid of an Eternal and a Skrull, as his mother Sui-San was in fact a Skrull.[21]

A conclave called the Knights of Infinity are a nomadic band of Kree/Skrull hybrids who were gathered and created by the first of their kind; Dorrek Supreme. Heir to the throne of a Kree/Skrull alliance.[22]

Diseases and Genetic Conditions

Shape-Shifting Deficiency

An uncommon birth defect in Skrulls is being born without the ability to shape-shift. Skrulls afflicted with this abnormality include Raze,[23][24] Titannus,[25] and Talos the Tamed.[26][27] This genetic defect can also grant upper strength and endurance to some of those afflicted, including Talos the Tamed.[27]


Skrulls are susceptible to various forms of cancer. The Super-Skrull contracted leukemia due to prolonged exposure to the radiation in the Van Allen Belts.[28] The Skrull prince Klundirk was also diagnosed with an unknown form cancer.[29]


On Earth-829, Skyppi contracted a form of tuberculosis common to the Skrull species.[30]

Evolution and Mutation

The Skrulls are evolutionarily stagnant. They can not evolve naturally and can only move forward genetically through artificial means.[31]

Despite this, mutants (a.k.a K-class deviants) have been observed, particularly on Carpiax-IV, where Lord Merek's fecundity-supplement program resulted a higher number of K-class births. It was common to cull Skrull mutants in the interest of genetic purity. One group of Skrull mutants, Cadre K, was rescued and trained by Professor X.[32]

Alternate Realities

The Skrulls are present in many realities, with more or less important variations in their history, appearances, and biology.

Powers and Abilities


Deviant Skrulls from Young Avengers Vol 1 11 001

Skrulls using their shape-shifting to fly

  • Shapeshifting: Skrulls are able to alter their forms into that of anything they can imagine, be it organic or inorganic. It must, however, be solid. They can also use their abilities to grow extra limbs. They have no apparent size limit, as they are been seen to assume the form of a common housefly[37], and shapes many times larger than their normal selves. Skrulls can also use their shape-shifting capabilities to change their sex: males can become females and vice versa.[38]
    • Elasticity, Plasticity, Elongation: Their shape-shifting abilities allow them to alter their bodies in much the same way as Mr. Fantastic, so that they can stretch to great lengths, or form other shapes with their bodies, such as balls, parachutes, or anything else.
      • Flight: They are able to fly by shape-shifting a pair of wings onto their back, or turning their arms into wings.[39]
    • Size Alteration: They are also capable of altering their size independently of altering their form, allowing them to grow or shrink while maintaining their current form.
    • Mimicry: Skrulls are cunning spies due to their ability to mimic sounds and voices. This is mainly used in conjunction with the shapes they shift into.
  • Telepathy: Within the Deviant Skrulls there are a minority that possess telepathic abilities. They have been seen to serve the empire in the imperial court as "Priest of the Mind" and in the armed forces.[40][41][42]


Weapon Formation: Skrulls are able to use their shapeshifting abilities to form weapons with parts of their bodies. For instance, they can shape their arms into blades or clubs including guns. This ability makes them dangerous hand-to-hand combatants.


Shapeshifting Limitations: Skrulls can only take on the appearance of person and none of that person’s characteristics or, in the case of superhumans, their powers.[43] When they imitate an inorganic object, they take on its appearance, but not its properties. The inability to replicate powers does not apply to genetically modified Super-Skrulls.[44]

There is a limit to the size of the object or person a Skrull can imitate. The average Skrull cannot distend his or her mass any more than 1.5 times as large a volume as his or her original volume, nor can he or she contract his or her mass any more than 0.75 a volume as his or her original.[5]

At the moment of death, Skrulls revert to their original form.[45]


Gravity: Earth-like
Atmosphere: Earth-like
Population: Trillions (spread throughout the intergalactic Skrull empire)[2]



Type of Government: Totalitarian monarchy under a single Emperor or Emperess (succession disrupted by destruction of Tarnax IV, death of surviving royal family members, and ensuring civil wars, re-instated with the crowning of the new Emperor, Kl'rt I).
Level of Technology: Superior to Earth; Advanced warp-drive star-ships, intergalactic subspace FTL (nearly instantaneous),[46] teleportation,[47] force fields, cloaking technology,[48] miniaturization technology,[49] shape-shifting technology (Skrull-X), robots, cyborg, mecha,[50] cybernetic technology, planet busting weapons,[51][52] star killer weapons,[53] intergalactic FTL subspace communications (nearly instantaneous),[54] intergalactic radar,[55] intergalactic sensor grid,[56] missiles, space torpedoes, genetic manipulation/engineering (Super-Skrulls), and directed energy weaponry. Photon Blaster:[citation needed] Standard issue military sidearm.
Cultural Traits: Warrior Race. The entire Skrull economy is built around its military pushing their tendency to instigate wars and campaigns of conquest.[57]



  • The Skrulls are somewhat associated with the Chitauri.


Recommended Readings

See Also

Links and References


  1. 1.0 1.1 Skrulls! #1
  2. 2.0 2.1 2.2 2.3 Marvel Fact Files #2
  3. Official Handbook of the Marvel Universe A-Z Update #2; Dire Wraiths' entry
  4. Uncanny X-Men #376, opposed to Mutant Skrulls
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Official Handbook of the Marvel Universe Vol 2 #12; Skrulls entry
  6. 6.0 6.1 Rom #50
  7. Ultimate Secrets #1
  8. Ultimate Fantastic Four #27
  9. Ultimate Fantastic Four #28
  10. Incredible Hercules #120
  11. 11.0 11.1 Silver Surfer Vol 3 #25
  12. 12.0 12.1 Fantastic Four Annual #19
  13. Incredible Hercules #118
  14. 14.0 14.1 Annihilation: Super-Skrull #1
  15. Thor #215
  16. 16.0 16.1 Silver Surfer Vol 3 #5
  17. Uncanny X-Men Annual #1987
  18. 18.0 18.1 Uncanny X-Men #376
  19. Avengers #133
  20. Captain America Annual #7
  21. Universe X #X
  22. New Avengers Vol 4 #4
  23. Silver Surfer Vol 3 #89
  24. Skrulls! #1; Raze's entry
  25. Marvel Team-Up Vol 3 #12
  26. Incredible Hulk #419
  27. 27.0 27.1 Skrulls! #1; Talos the Tamed's entry
  28. Alpha Flight #10
  29. Spider-Woman Vol 6 #3-4
  30. Hercules: Twilight of a God #1
  31. Skrulls! #1; Citadel of Light and Shadow's entry
  32. Maximum Security: Dangerous Planet #1
  33. Infinity: Against the Tide: Infinite Comic #2
  34. Fantastic Four #257
  35. 35.0 35.1 Fantastic Four #383
  36. Annihilation: Super-Skrull #3
  37. Fantastic Four: Unplugged #4
  38. Runaways Vol 2 #8
  39. Young Avengers #11
  40. Fantastic Four Vol 348-349
  41. New Avengers #44
  42. Secret Invasion: X-Men #4
  43. Fantastic Four #2
  44. New Avengers #40
  45. Mighty Avengers #16
  46. Avengers #94
  47. Force Works #13
  48. Secret Invasion 6
  49. Fantastic Four #90
  50. X-Men Vol 3 #29
  51. Black Panther Vol 4 #34
  52. Runaways Vol 3 #12
  53. Avengers Vol 4 #18
  54. Avengers #258
  55. Captain Marvel #2
  56. 56.0 56.1 Avengers Annual #14
  57. Fantastic Four The Universal Guide
  58. Avengers #133-134
  59. Marvel: Ultimate Alliance
  60. Skrulls! #1; Flaw's entry
  61. A + X #16