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Roger Brokeridge (Earth-616)

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Information-silk Real Name
Information-silk Current Alias
Information-silk Aliases
"Blondie"
Information-silk Relatives
Mr. Brokeridge (father);

Mrs. Brokeridge (mother);

Paul Brokeridge (brother)
Information-silk Base Of Operations
Status
Information-silk Alignment
Information-silk Identity
Information-silk Citizenship
Information-silk Marital Status
Information-silk Occupation
Licensed super hero; former terrorist
Information-silk Education
High School

Characteristics[1]
Information-silk Gender
Information-silk Height
Information-silk Eyes
Information-silk Hair
Origin
Information-silk Origin
Mutated by the Power Broker process
Information-silk Universe
Information-silk Place of Birth
Unidentified suburb of Los Angeles, California
Comic Book Showcase

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HistoryEdit

Quote1 There used to be times where I felt like there was nothing I could do. Cornered. Stuck. Helpless. I don't feel that way anymore. I'm not a fan of sacrifices. Me, I've had to sacrifice. I've said goodbye to pieces of myself when I needed to. I've lost the trust of people I love. But sometimes... Sometimes that's just the way it works out. Quote2
-- Hardball src 
Roger Brokeridge (Earth-616)
Roger Brokeridge
GrnMarvl14Added by GrnMarvl14

Roger Brokeridge was born in a suburb of Los Angeles, his early life is mostly unknown. At some point his brother Paul got enhancements from a new Power Broker, giving him an immense physique and strength. Paul then joined the Unlimited Class Wrestling Federation, but suffered an intense injury, leaving him immobile, and costing his parents an immense amount to treat him. Angry over how this was affecting his family, Roger tried to work up the courage to kill his brother and end their familial suffering, but he ultimately couldn't do it. Deciding, instead, to kill the Power Broker for giving his brother the powers, Roger approached him, but was ultimately convinced to gain power himself. Undergoing an immensely painful procedure, he gained the ability to create balls of hard light.

Intending to turn to crime in order to help pay off his debts to the Power Broker, Roger cased the route of an armored truck. When he finally planned to rob the truck, he accidentally prevented the truck from hitting a young girl. Thinking he had saved the girl on purpose, the guards thanked him. An arriving Wonder Man also thanked him, and convinced him to the join the Initiative. Since becoming a hero wasn't profitable, the Power Broker sold his contract to HYDRA.

One of the new Initiative recruits that arrived with Rage, Cloud 9, MVP, and others, Brokeridge displayed an outgoing personality, hitting on Thor Girl on the bus ride in and cracking a joke about not having a cape when receiving his fatigues. During the training mishap with Armory he exhibited the ability to create an energy ball that deflected the lethal blasts from Armory's Tactigon.

On his first mission, he helped defend the President against an assault from Hydra. As he returned from the mission, he accidentally witnessed Komodo depowered while she slept. Awaking, Komodo grew angry and attacked him, only backing off when forced to by Gauntlet.

Arriving back at Camp Hammond, he was involved in a several training exercises, including being taught water safety by Stingray. At the end of the day, he participated in an assault exercise with several of his teammates as they attempted to "assault" Thing. After this final exercise, he headed into town where he was treated as a villain until Congressman Woodsman, a Hydra agent approached him with knowledge of Roger's real name. Woodman then forced Roger to steal a vial of nanites from Camp Hammond, causing problems later on for Iron Man when he battled the Hulk.

Roger along with Komodo, Cloud 9, Ultra Girl, 3-D Man, Thor Girl, Trauma. All of which, with the exception of Trauma, were given states to protect as graduated members of The Initative, along with new costumes. Roger was then assigned to Nevada's Initiative team, the Heavy Hitters.[1]

During the Skrull invasion Roger and the Heavy Hitters, including Gravity, Nonstop, and Telemetry, helping the Skrull Kill Krew and 3-D Man deal with a Skrull infiltrator posing as an unnamed Heavy Hitters team member. He then leaves with Komodo, 3-D Man, and the Krew to help the other Initiative teams.[2]

After the invasion, Hardball's status as an agent for HYDRA led to a confrontation against the rest of the Heavy Hitters and a visiting Komodo. Hardball kills Congressman Woodman, effectively becoming the new leader of Woodman's HYDRA cell. This ends his relationship to the Initiative and to a saddened Komodo as well.[3]

Hardball is revealed to be running a HYDRA training camp in Madripoor and became the lover of Scorpion (Carmilla Black). The Shadow Initiative arrived in Madripoor to capture him, only to be caught off guard with enhanced S.P.I.N. Tech darts that drain Komodo's powers. The Shadow Initiative briefly retreats, returning and claiming they wish to switch sides, allowing them to gain access to the HYDRA base's weapons, and take them down from within. During the fight, it is revealed that Hardball only joined HYDRA because he had no alternative. He willingly surrenders to Constrictor, and is incarcerated in the Negative Zone prison.[4]

During the last hours of Norman Osborn's time in power he injects Komodo with a serum that neutralizes the S.P.I.N. Tech in her, restoring her powers.

Powers and AbilitiesEdit

Powers

Full extent unrevealed. Appears to be able to create balls of energy that he can use as a defensive shield (presumably they can also be used offensively). It's not yet been revealed how he got these powers. It has recently been shown that his "hard balls" can be used to amputate limbs, as shown when he removed Komodo's legs to save her from a poison. During the same exchange against he formed a full body shield with his energy to protect himself and Komodo during the battle against KIA.

He was also able to use his energy balls to circumvent Camp Hammond's security system when he was stealing S.P.I.N tech for an undercover agent of HYDRA.

Power Grids
Official Ratings[5]
Intelligence
 2
Strength
 2
Speed
 2
Durability
 2
Energy Projection
Fighting Skills
 3
Fan Ratings
Intelligence
 3
Strength
 3
Speed
 2
Durability
 2
Energy Projection
Fighting Skills
 3

ParaphernaliaEdit

Equipment

Uses Initiative-supplied rocket pack when necessary.

Discover and Discuss

Footnotes

  1. Avengers: The Initiative Annual #1
  2. Avengers: the Initiative #17
  3. Avengers: The Initiative Special #1
  4. Avengers: The Initiative #20-24
  5. Avengers Assemble #1



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