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Nicholas Powell (Earth-616)

From Marvel Database

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Real Name
Nicholas Powell
Current Alias

Identity

Alignment

Universe

Base Of Operations
A penthouse in Manhattan

Characteristics
Gender

Height


Eyes

Hair

Status
Citizenship

Marital Status

Occupation
Mercenary

Origin
Origin
Mercenary, compulsive gambler, he developed his own uniform.

First appearance

Contents

History

Nicholas Powell was a compulsive gambler, feeling that only the biggest risks could give some emotion to his life. He led a life of increasing danger, and he began betting not only his money but also his life in mercenary adventures. He developed a unique combat uniform to begin a new career as super-mercenary Chance.

One of his trademarks was that he did not charge money for his services. Instead, he bets his own payment with his employers. If he can execute the job, he wins the bet; if he does not, he pays a similar amount. Normal bets include $5000 for burglary, $10000 for murder and $20000 for an important theft.

Chance was hired by crimelord The Foreigner to kill Andre, a receiver of stolen goods who specialized in jewelry and rare metals. Spider-Man discovered the murder just after Chance had left; however, Chance managed to see Spider-Man from the shadows.

Chance then made a new bet with the Foreigner: Chance bet he could kill Spider-Man in 24 hours. He used old-timer jewel thief Black Fox as bait to find Spider-Man. Chance could not kill Spider-Man but accidentally, he convinced the Black Fox to return the jewel he was trying to hide. Spider-Man defeated Chance and left him to the police, but Chance managed to avoid arrest.

Chance's following important job came later when he was hired by industrialist Carlton Drake and Life Foundation to help them build their ultimate survival asylum, Sanctum Maximus. Chance was supposed to steal weapons from the Sanctum Maximus Police Department. However, Chance was betrayed by the Foundation, who wanted the secret of his wrist blasters. Probably Chance would have given them that information in a deal, but he would never give it under coercion. He was tortured but in vain.

Spider-Man found Chance and both of them became allies to destroy Sanctum Maximus and defeat Life Foundation. This alliance would not end in friendship, but Chance offered Spider-Man a lift to Manhattan.

Chance has continued his career, although he deals with new customers carefully. He is trying to avoid jobs that could lead him to fight Spider-Man, to honor his previous help. Drake, however, is still after Chance, looking for revenge and the secret of his weaponry.

Powers and Abilities

Abilities

  • Acrobatics
  • Flying when using his ankle-jets
  • Gambler
  • Sharshooter
  • Weapon designer

    Strength level

Normal human male with moderate regular exercise.

Paraphernalia

Equipment

  • Helmet: The helmet provides Chance with the following useful features:
    • 360 degree-vision: Because of five video-cams feeding screens in his face plate for: Forward, 90 degrees left, 90 degrees back, 180 degrees, and up. His only blind point is just under his feet.
    • Infrared vision
    • Protected Vision: The googles protect Chance against light- or vision-based attacks, unless those attacks can be transported through TV.
    • Radar: Can identify basic location of obstacles.
    • System monitoring: Is always informed of his ammo, laser charges and power level.
    • Cell phone: There is a cell phone in each bracelet that Chance can activate verbally to phone. He has used it to phone his own computer and his answering machine.
  • Power Pack: Chance's pack includes 20 charges for his writst blasters, and power for helmet and jet systems. It has wires joining the helmet to the power pack; if the wires are damaged, Chance would suffer a stunning electric shock.

    Transportation

  • Ankle Jets allowing him to hover or fly at 193,08 km/h

    Weapons

  • Wrist Blasters in the form of golden bracelets with two different weapon systems. Each bracelet has a dart pistol in the back, and a plasma generator inside. The bracelets can be used with normal clothes, looking like harmless (although loud) jewelry
    • Acid Darts: Each has 17 ounces of acid. There are thirty of these darts in each bracelets, and they can be shot at a rhythm of 1/second.
    • Concussion Blast: Each causes an explosion (radius of 3 feet, although the range is considerably lesser than that)
    • Laser: 20 shots

Links

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