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Grom (Earth-616)

Character Template Help
Information-silk.png Real Name
Grom
Information-silk.png Current Alias
Information-silk.png Aliases
Champion of champions
Information-silk.png Affiliation
Formerly, Defenders
Status
Information-silk.png Identity
Information-silk.png Citizenship

Characteristics
Information-silk.png Gender
Information-silk.png Height
Information-silk.png Eyes
Information-silk.png Hair
Information-silk.png Unusual Features
Great height and muscle mass
Origin
Information-silk.png Universe
Information-silk.png Place of Birth
Planet Eternus (now non–existent), Andromeda Galaxy
First appearance

Contents


HistoryEdit

Grom was born on the ancient planet Eternus, a member of a highly advanced, belligerent race of humanoid aliens who are now extinct.

Eons ago, the Eternians learned to control aging and eliminate natural death. To prevent overpopulation, the Eternian government sanctioned interstellar warfare and conquest which regularly claimed the lives of multitudes. When enemies could not be found to wage war against, the government held gladiatorial spectacles called The Games. Grom was a naturally skilled gladiator who earned in combat title Champion of Champions. Soon after Grom’s coronation, the Eternians discovered Gigantus, a huge planet on which dwelled an equally advanced bur peaceful civilization. Immediately they launched an attack upon the world. Because Gigantus was several hundred times larger than Eternus (about the size of Jupiter), the war became very costly and difficult for the Eternians to sustain. Finally it was decided to simply obliterate the planet. The Eternians showered Gigantus with immensely powerful nuclear warheads and detonated them, destroying the planet. A huge armada of Gigantians, however, who had learned the ways of war after eons of peace, escaped the world’s destruction and attacked Eternus in retaliation. Unprepared for so devastating an attack, the Eternian defenses fell. Government leaders realized that their race faced total extinction. Desperately Eternian scientists prepared to transform Grom, the race’s most outstanding physical specimen, into the receptacle of the collective consciousness and mental might of Eternus. As the surviving population of Eternus marched into huge “synthesizing chambers” scattered across the planet, their organic brains were converted to pure mental energy and projected into Grom. When the process was complete, and only the scientists who conducted the process were left alive, the capsule containing Grom was launched into space to incubate until the being learned to control the powers of his group mind. Eons passed. Then Grom emerged as the Overmind, a warrior who possessed the collective psionic power of the billion brains and who carried in his memory the subliminal command to subdue the universe.

The Overmind attacked the first inhabited planet he came upon, the Earth, but was defeated by the Fantastic Four with the aid of the Stranger. The Stranger claimed to be the embodiment of the collective psionic power of all the surviving Gigantians. The Stranger’s psionic abilities proved to be more powerful than those of the Overmind and he shrunk the Overmind to microscopic stature and exiled him to a mote of dust. Several years later, a demonic creature called Null the Living Darkness located Overmind and decided to use him as a pawn in his scheme of conquest. However, when he restored the Eternian to his original power and stature, Null accidentally transported the Overmind to an alternative Earth other than the one upon which he had met his defeat. This Earth was the home of the Squadron Supreme. Null and the Overmind battled the Squadron, who sent for reinforcements in the persons of the Defenders. A being composed of the psychic union of six of the alternate Earth’s most powerful telepaths also aided in the struggle, and were instrumental in neutralizing Null and the Overmind. At the battle’s end, the Overmind’s Eternian consciousness was suppressed and the six telepaths, lacking physical bodies, took refuge inside him. Now possessing a benevolent mind and a small fraction of his former mental might, the Overmind returned with the Defenders to their world, joining their ranks for some months. After parting company with the group, he set forth for parts unknown and eventually spent some time trying to help a town full of people suffering from radiation poisoning by granting them an illusion of health.

Years later he resurfaced, Grom's consciousness having returned and overwhelmed the telepaths, and took control of the Squadron Supreme again (the Squadron now being resident on Earth-616). He used the Squadron to attack the Stranger's laboratory world but was defeated and captured by the Stranger. He eventually escaped and returned to Earth. For atime, the Overmind was under the mental domination of the Purple Man, who used him to monitor the population of New York. More recently, he was briefly forced to work with Baron Zemo's Thunderbolts.

Powers and AbilitiesEdit

Powers

As the ultimate physical and mental specimen of his ancient alien race, Overmind possesses a number of superhuman mental and physical capabilities.

Psionics: Overmind possesses the combined psionic powers of six moderately powerful human telepaths. As a result, he possesses the the ability to read the thoughts of others, project his thoughts into the minds of others, illusion casting, and communicate telepathically with others across great distances. Overmind also possesses a limited telekinetic ability in which he can use to levitate heavy objects. The weight of these objects must not exceed the weight he can lift physically. He can also channel his telekinetic energy to temporarily increase his own physical strength, though he can only do this for a brief period of time. He can also project his telekinesis in the form of blasts of concussive force. At their peak, these blasts are equal to approximately 20 pounds of TNT and can severely deform a steel plate 1 inch in thickness.

Superhuman Strength: Overmind's body is far superior to that of a human being, granting him superhuman strength sufficient to lift at least 10 tons. However, Overmind can use his psionic powers to temporarily increase his physical strength by a factor of 7, enough to lift at least 70 tons.

Superhuman Speed: Despite his great size and mass, Overmind can run and move at speeds that are beyond the natural physical limits of the finest human athlete.

Superhuman Stamina: Overmind's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a human being. At his peak, he can physically exert himself for at least 24 hours before the build up of fatigue toxins in his blood begins to impair him.

Superhuman Durability: Overmind's body is highly resistant to physical injury. He can withstand exposure to temperature extremes, high caliber bullets, falls from tremendous heights, powerful energy blasts, and great impact forces without being injured. Overmind can purposely channel his psionic abilities to generate a telekinetic force field around himself, further protecting him from physical injury.

Regenerative Healing Factor: Despite his high resistance, Overmind's body can sustain injury. However, if he does sustain injury, his accelerated metabolism enables him to repair damabed bodily tissues approximately 5 times faster than a human is capable of. He can't, however, regrow severed limbs or missing organs.

Immortality: For all practical purposes, Overmind is functionally immortal. He is immune to the effects of aging, as well as the effects of all known Earthly diseases and infections. This doesn't mean, however, that Overmind can't be killed.

Gestalt Personality: As a group intelligence made up of six once-separated consciousnesses, the Overmind had a gestalt personality greater than the sum of its parts. Through concentration, he could allow one of his six component personalities to temporary manifest itself as dominant. When doing so, he usually created an illusion of the physical image of the manifest group member.

Power Grid [1]
Intelligence
Strength
Speed
 3
Durability
Energy Projection
Fighting Skills

Abilities

Overmind is an exceptional combatant, having mastered all of the hand to hand combat styles of his race. His extended lifespan, coupled with his psionics, have made him an excellent strategist and tactician

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Footnotes


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