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Garrison Kane (Earth-616)

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Garrison Kane (Earth-616)
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Information-silkReal NameGarrison Kane
Information-silkAliasesWeapon X, Kane
Information-silkAffiliationSix Pack, Wild Pack, Clan Chosen , Weapon X, Weapon Plus, Weapon P.R.I.M.E., Department K, AIM
Information-silkBase Of OperationsMobile
Status
Information-silkAlignmentBad
Information-silkIdentitySecret Identity
Information-silkCitizenshipCanadian
Information-silkMarital StatusSingle
Characteristics
Information-silkGenderMale
Information-silkHeight6' 2"
Information-silkWeight480 lbs (218 kg)
Information-silkEyesBlue
Information-silkHairBlack
Information-silkUnusual FeaturesRobot parts
Origin
Information-silkOriginCyborg made by Weapon X.
Information-silkUniverseEarth-616
Information-silkCreatorsFabian Nicieza, Rob Liefeld
First AppearanceAppearance of Death
X-Force #2Weapon X Vol 2 #12
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HistoryEdit

Kane

Weapon X (Garrison Kane)

Kane was a former member of Cable's mercenary team called Six Pack. Although he was the youngest member, he was not immature and handled himself well enough on the field. In a Six Pack mission, the team was ambushed by Cable's clone Stryfe. Thinking it would save the team, Kane's friend Hammer tries to hand over vital information Cable needs. Cable ends up shooting Hammer, paralyzing him. Prevented from rescuing the entire team, Cable flees through time, leaving his friends. In the ensuing destruction, Kane loses his arms and legs.

Alongside Wade Wilson, the Weapon X program "fixed" Kane by transforming him into a cyborg, by grafting cybernetic arms in place of his real ones. He was loaned to Department K. With the help of former Six Pack colleague and S.H.I.E.L.D. agent G. W. Bridge, and after a battle with the Mutant Liberation Front, Kane assembled and led a strike team named Weapon P.R.I.M.E. The goal of Weapon P.R.I.M.E was to apprehend Cable and X-Force for multiple reasons, including Kane's belief that Cable and Stryfe were one and the same. As X-Force defeated Weapon P.R.I.M.E., Kane learned the truth about Stryfe and was sent to Cable's future timeline, where his artificial limbs were reconstructed in liquid metal and upgraded with new weaponry and tools by Cable's freedom fighter group Clan Chosen.

After returning to the 20th Century, Kane forgave Cable and rejoined the Six Pack. Kane works on several missions with the remnants of Six Pack, Hammer, Grizzly and Domino. At one point, they worked with Nomad to track down an errant piece of valuable technology. Kane seemingly retired from mercenary work, but later was seen working for A.I.M. While working with A.I.M., Kane came to blows with Wolverine and Alpha Flight.

Recently, he rejoined the Weapon X program and his cybernetic material was once again upgraded. The new upgrade made him able to duplicate the abilities of any member in Weapon X. Kane became the team's hit-man. In a battle with the group known as the Underground, Kane's mind was shut down by Cable, after which he regained his sanity. Kane then absorbed the powers of former Alpha Flight member Madison Jeffries, who had been brainwashed into working for the murderous leader of Weapon X, Malcolm Colcord. Kane absorbed Weapon X's technology into himself, apparently dying in the process.

Powers and AbilitiesEdit

Powers

Cybernetics: Kane possessed various superhuman abilities as a result of cybernetic enhancement using both 21st and 40th century technology.

Latest Enhancements

  • Superhuman Strength: Kane's cybernetic parts granted him superhuman physical strength sufficient to lift about 20 tons.
  • Superhuman Speed: Kane's cybernetic parts also increased his speed enabling him to run and move at speeds greater than the finest human athlete.
  • Superhuman Stamina: Kane's cybernetic musculature generated less fatigue toxins during physical activity than the musculature of a normal human. Kane could physically exert himself at peak capacity for about 24 before the build up of fatigue toxins in his blood began to impair him.
  • Superhuman Durability: Kane's cybernetic enhancements granted him greater resistance to certain forms of injury than a normal human. Kane's body was particularly capable of resisting powerful impact forces that would either cripple or kill a normal human while suffering little to no physical injury himself. He could also withstand exposure to extremes of temperature and pressure, falls from great heights, and powerful energy blasts with little to no physical injury.
  • Superhuman Agility: Despite the additional weight of his cybernetic parts, Kane's agility, balance, and bodily coordination were enhanced to levels that were beyond the natural physical limits of even the finest human athlete.
  • Superhuman Reflexes: Kane's reflexes were similarly enhanced and were superior to those of the finest human athlete.
  • Liquid Metal Appendages: Kane's arms were composed of a type of liquid metal that he could morph into a variety of weaponry. Kane could morph them into automatic weaponry, plasma weaponry, lasers, and blade-like weapons with an edge only a molecule thick. These appendages were highly resistant to damage, though it was possible to damage them. However, they were capable of rapidly repairing themselves automatically.
  • Sensors: Kane's cybernetic sensors enhanced his senses of sight and hearing to levels well beyond the capability of a normal human. Even though Kane was capable of seeing in the dark via infra-red, he could detect the approach of individuals several miles away without having to see them.
  • Cybernetic Interface: Kane could also interface with even the most complex computer systems and download the information contained. He primarily used this ability to gather data on various mutants for the purpose of gauging the limits of their powers and then to formulate strategies for defeating them.


Original Enhancements

  • Superhuman Strength: Kane also possessed superhuman strength as a result of his first cybernetic parts. However, he was only capable of lifting about 10 tons.
  • Superhuman Speed: Kane's enhancements also granted him a degree of superhuman speed comparable to what he possessed after his more advanced cybernetics.
  • Superhuman Stamina: Kane's original cybernetics granted him superhuman physical stamina in all activities. However, he could only exert himself at peak capacity for several hours.
  • Superhuman Durability: Kane's body was also somewhat harder and more resistant to damage than a normal human's, though to a much lesser degree provided to him by his more advanced implants. He was better able to withstand great impact and blunt force trauma without being injured than most other forms of injury.
  • Cybernetic Appendages: Kane's original cybernetic limbs were also highly durable, though not as much as his newer ones. These limbs, however, could be detached at the shoulders or wrist. He could also fire his fists as remote-directed projectiles that he could easily reattach at a later time.
Power Grid [1]
Intelligence
 2
Strength
Speed
 3
Durability
Energy Projection
Fighting Skills

Abilities

Kane was a formidable armed and unarmed combatant. He was particularly skilled in using highly advanced weaponry with ease. Due to his interfacing capabilities, Kane amassed a considerably degree of knowledge on a number of individuals, particularly mutants, that helped allow him to adapt his own skills and strategies in order to combat an opponent more effectively.

NotesEdit

  • Kane's first name was revealed in CABLE: BLOOD AND METAL #1.

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