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Quote1 I spent a fortune building that house and I'm not going to let any blamed ghost take it over! I'll drive him out of there--somehow--someway! Quote2
Lucius P. Gregory

Appearing in "Lo-Karr, Bringer of Doom!"

Reprint of the 1st story from
Journey Into Mystery #75

Featured Characters:

  • Unnamed Scientist

Supporting Characters:

  • Unnamed Woman (Scientist's Girlfriend)

Antagonists:

Other Characters:

  • United States Government
  • Union of Soviet Socialist Republics
  • Ginger (Dog)
  • Unnamed Girl

Races and Species:

Locations:

Synopsis for "Lo-Karr, Bringer of Doom!"

Reprint of the 1st story from
Journey Into Mystery #75

A scientist creates a robot to unite cold war nations against an alien invasion that will never materialize.

Lo-Karr (Earth-6175) from Journey Into Mystery Vol 1 75 0001

Appearing in "Mister Gregory and the Ghost!"

Reprint of the 2nd story from
Journey Into Mystery #75

Featured Characters:

Antagonists:

  • Ghost House

Other Characters:

  • Unnamed Boy
  • Zonn (Mentioned)

Races and Species:

Locations:

Synopsis for "Mister Gregory and the Ghost!"

Reprint of the 2nd story from
Journey Into Mystery #75

A homebuilder that uses shoddy materials and unskilled labor gets his comeuppance when he builds a home for himself out of the wood from haunted trees. He tries and fails several times to drive the ghost out of the house, but stubbornly refuses to admit failure. He bankrupts himself when he tries to move the entire house away from the ghost not realizing that the house itself is the ghost.

Lucius P

Appearing in "I Spent a Night in the Haunted Lighthouse!"

Reprint of the 2nd story from
Journey Into Mystery #56

Featured Characters:

  • John (First appearance)

Supporting Characters:

  • John's Friends

Antagonists:

  • Ghost Pirate Crew
    • Unnamed Captain
    • Numerous unnamed others

Races and Species:

Locations:

Vehicles:

  • Flying Dutchman

Synopsis for "I Spent a Night in the Haunted Lighthouse!"

Reprint of the 2nd story from
Journey Into Mystery #56

After mocking the local tales of a haunted lighthouse with his friends, John finds himself sheltering inside it after his fishing boat capsizes during a storm. He searches the lighthouse from top to bottom but finds no evidence of "haunting" until just before midnight when the main light is turned on revealing a mysterious ship coming towards the lighthouse. The ship has a strange glow and lowers several smaller boats containing ghosts into the water. John hides as the ghosts come through the walls and discuss their plans. At one point the ghosts seem to feel his presence but dismiss the feeling as they are sure none of the locals would dare risk being killed by the ghosts. In the morning, John is telling his friends of his ordeal. They laugh at him until he shows them a life-preserver from the "Flying Dutchmen", left behind by the dead sailors.

Appearing in "My Nightmare Has No End!"

Reprint of the 3rd story from
Tales to Astonish #12

Featured Characters:

  • Unnamed Condemned Man (Swaps bodies with Beast Man)

Antagonists:

Other Characters:

  • Numerous unnamed residents of Zendu (Only in flashback)

Races and Species:

  • Zendunians (First appearance)
  • Humans
  • Robots (Only in flashback)

Locations:

Synopsis for "My Nightmare Has No End!"

Reprint of the 3rd story from
Tales to Astonish #12

Through a dream, a creature from another dimension convinces a human to trade bodies with him. When the transformation is completed, it tells him that on its planet it is so peaceful that there is unending boredom. Thinking it's tricked him, the creature awakes to find out that the man is in jail serving a life sentence.

Appearing in "The Boy Who Vanished!"

Reprint of the 3rd story from
Journey Into Mystery #71

Featured Characters:

Supporting Characters:

  • Alana
  • Alana's Father

Other Characters:

Races and Species:

Locations:

Items:

  • Healing Tablets

Synopsis for "The Boy Who Vanished!"

Reprint of the 3rd story from
Journey Into Mystery #71

A lame boy wills himself to the future and his legs are healed before he sends himself home.

Appearing in "He Walked Through Walls!"

Reprint of the 3rd story from
Tales to Astonish #26

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Emil (Tradesman)
  • Unnamed Tradesman's Wife
  • Unnamed Tradesman's Daughter

Races and Species:

Locations:

Synopsis for "He Walked Through Walls!"

Reprint of the 3rd story from
Tales to Astonish #26

A poor man envious of the rich makes a deal with Devil to be granted riches in exchange for his signature at the bottom of a contract. The Devil tells him to steal the money from his employer and he will fix it so that the thief will never be caught. The man steals the money and hears a voice telling him to book passage on a sea voyage. He does so, but the ship is swamped by a squall and he is washed overboard with his money. He makes his way to a deserted island that has enough food but no place to use the money. The thief sits contemplating what conditions he will have to fill when the contract comes due.

Tales to Astonish Vol 1 26 012

Appearing in "I Turned into a... Martian!"

Reprint of the 5th story from
Journey Into Mystery #60

Featured Characters:

  • Unnamed Astronaut

Antagonists:

  • Martian (Impersonates the unnamed Astronaut) (First appearance; dies)

Other Characters:

  • Numerous unnamed Earthlings

Races and Species:

Locations:

Vehicles:

  • Rocketship

Synopsis for "I Turned into a... Martian!"

Reprint of the 5th story from
Journey Into Mystery #60

A man on Mars encounters a hostile Martian who follows him back into his ship for the purpose of taking over Earth with his superior mental abilities. He has the ability to swap bodies with the man, is telepathic, and even though he is in disguise as the man's body he can prevent the stronger Martian form from attacking him. The man in the Martian's body is helpless to do anything to challenge the Martian, but when the ship is about to land, he looks over the crowd and thinks of them all unarmed so that the Martian rush them with his pistol and defeat them. The Martian reads his mind, and when he attempts this, is shot to death by guards. In death, the Martian's power over the man fades, and his human body is returned.

Journey Into Mystery Vol 1 60 028

Appearing in "I Created Krang! Chapter One / Krang! Chapter Two"

Reprint of the 1st story from
Tales to Astonish #14

Featured Characters:

Supporting Characters:

  • Ludwig (Caretaker)

Antagonists:

  • Krang (First appearance; dies)

Other Characters:

  • Giant Anteater

Races and Species:

Locations:

Items:

  • Growth Serum

Synopsis for "I Created Krang! Chapter One / Krang! Chapter Two"

Reprint of the 1st story from
Tales to Astonish #14

A scientist comes up with a potion to increase the size of insects in order to put them to work for various industrial purposes. He is missing just one ingredient, sap from Krakow trees that grow only in Europe, but his fellow scientists think his plan is preposterous and he fails to secure funding to travel to Europe. Unwilling to give up, he makes the necessary financial sacrifices and, nearly penniless, makes his way by steamer to Europe thinking once he gains the sap and sells it he'll be wealthy. He approaches a castle wherein he will set up his experiments and is met by the caretaker, Ludwig. Ludwig assists in the experiments, but realizes he'll get nothing once the scientist sells the formula, so he decides to steal it himself, but first he'll make sure it works by testing it on an ant. Ludwig uses too much of the formula and the ant grows so large that its brain develops intelligence. At first it tries to get the scientist to hand over the formula so it can create an army to subjugate the world, but the scientist refuses and when Ludwig distracts Krang, the scientist escapes. Krang realizes that he no longer needs the scientist and so returns to the castle to recreate the formula by himself. Meanwhile, the scientist has used the last of his formula on an anteater which smashes into Krang's lab and finishes him off.

Tales to Astonish Vol 1 14 001

Notes

  • Cover art: Kirby (pencils in top tier), Ayers (inks in top tier), Severin (modifications in top tier (girl and dog)), Ditko (pencils and inks in bottom tier),
  • Lo-Karr, Bringer of Doom! plot by Lee, script by Lieber.
  • Mister Gregory and the Ghost! plot by Lee, script by Lieber.
  • In the original printing of "The Boy Who Vanished", the main character travels from the then-present of 1961 to the future of 2501. For this reprint, the "present" year is updated to 1971.

See Also

Links and References

References

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