Elektra Natchios (Earth-616)edit this page

From Marvel Database

Character Template Help
Real Name
Current Alias

Identity

Alignment

Affiliation
formerly The Hand, the Chaste, S.H.I.E.L.D.

Relatives
Demetrios Natchios (paternal uncle)

Alexia Natchios (paternal aunt)
Hugo Kostas Natchios (father, deceased)
Christina Natchios (mother, deceased)

Orestez Natchios (brother)

Universe

Base Of Operations
Mobile

Characteristics
Gender

Height


Eyes

Hair

Status
Citizenship

Marital Status

Occupation
Assassin, Adventurer, Mercenary, former student and dancer

Education
College Graduate; Studied political science at Columbia University, New York City

Origin
Origin
Elektra was born and raised in Greece. She was a mercenary for S.H.I.E.L.D., an assassin, and a dancer.

Place of Birth
Unspecified island in the Aegean Sea

Creators

First appearance

History

Elektra once defined herself by the men in her life: She was the daughter of a powerful Greek diplomat and the girlfriend of blind American law student Matt Murdock. Her father's assassination, however, left her emotionally shattered, and she withdrew from the world. Her choice led her to Japan, where she attempted to penetrate the secret fraternity of martial artists known as the Chaste. Befriended by the organization's leader, Stick, Elektra honed her fighting skills. However, Stick saw that her hatred of the world was all-consuming and ultimately asked her to leave the Chaste. Determined to prove herself to her mentor, she infiltrated the rival organization known as The Hand. Wise to her plan, the Hand instead tricked Elektra into killing the sensei with whom she had studied before Stick. Elektra continued to serve the Hand thereafter, becoming corrupted by their ways. Eventually, she rebelled against her handlers and fled Japan.

Contents


Elektra

For years, Elektra worked as a bounty hunter and assassin for hire. Having undertaken a contract in New York City, she crossed paths with the blind adventurer Daredevil, whom she learned to be Matt Murdock, her former lover and a former student of Stick. Daredevil disapproved of Elektra's chosen profession, but the two still cared deeply for one another. Together, they fought the Hand, until the Kingpin, the most powerful figure in East Coast organized crime, hired Elektra as his chief assassin. In that role, Elektra clashed repeatedly with Daredevil. Finally, she was contracted to kill his best friend and law partner, Franklin "Foggy" Nelson. When Foggy recognized her, Elektra realized she could not carry out the contract and spared his life.

Soon after, the psychotic criminal Bullseye determined that the only way to regain his status as the Kingpin's chief assassin was to kill Elektra. Bullseye impaled Elektra on her own sai, and she died in Matt's arms. Unwilling to part with one of its most talented operatives, the Hand attempted to resurrect Elektra and place her fully under their control through a magic ritual. Stone, a member of Stick's order, completed the process, bringing Elektra back to life after Daredevil had purified her spirit through sheer force of will. Now purged of the Hand's corruption, Elektra left Matt's side, determined to find her own place in the world.

The Hand, under Gorgon, attacked both Wolverine and Elektra, placing them in their service. Elektra assumed control of the Hand.

Elektra was replaced by a Skrull who took over The Hand, the goal of which was to attract the attention of the "heroes" and provoke them into discovering the Skrull infiltration.

After the invasion was stopped, Elektra emerged from a downed Skrull ship with other people who had been abducted and replaced, and was taken into S.H.I.E.L.D. protective custody. However, S.H.I.E.L.D. was replaced by H.A.M.M.E.R., and she was not dealt with well in custody. She initiated a break out when Paladin attempted to collect an $82 Million bounty on her head, and she was able to defeat him and escape.

Powers and Abilities

Powers

Hypnosis: Elektra has demonstrated on occasion the ability to mesmerize others, and as such make them see illusions or other phenomena.

Mind Switch: Elektra's strangest (and perhaps most obscure) gift is her ability to "throw" her mind into those of others. For instance, she was able to track down her enemy, Ken Wind, by temporarily "borrowing" people's minds and acting through them while she hunted around for her prey.

  • Discern Target: This temporal mind control enables her to literally sniff out the psyche, or intent, of her targets. It saw extensive use during Elektra: Assassin, in which she was heavily reliant on only her ninja powers. It is unknown how long the effect lasts, but Elektra has gone a full two days or more in another person's mind while they zoned out in hers.
  • Discern Location: This "mind jump" ability might explain why Elektra is always a step ahead of her competition, or seems to know where her target is at all times. An extreme example would be the time she murdered an ambassador in South America. The man was sitting against the wall when Elektra sought out his mind and trusted her katana to enter his heart in the perfect spot. Unerringly, it did: the sword pierced through thick walling and the politician was slain where he sat. The unusual addition of her telepathic skills makes Elektra an omnipresent assassin, to say the least.

Telekinesis: Elektra has occasionally demonstrated low-level telekinesis, though it is possible that this may be an illusion which victims of her mesmerism are led to see.

Telepathic Communication: She can communicate telepathically with individuals possessing similar levels of mental discipline, such as the Chaste.

Assassins Instinct: Nick Fury can attest to the usage of this eerie mind control in person. In the 90's, he conducted scientific experiments on the captured assassin and found strange morphology in her brain that explained her phenomenal reflexes, yet sane rationale. Elektra moves with heightened primal instincts but the more evolved parts of her brain remain intact, preserving her intelligence. In other words, she thinks like a woman and strikes like a cobra.

Power Grid [1]
Intelligence
 3
Strength
 2
Speed
 2
Durability
 3
Energy Projection
 1
Fighting Skills

Abilities

Elektra by Bruce Timm.

Master Martial Artist: Elektra has mastered many martial arts of China Siam(Thailand) and Japan. While many of them are unstated, Ninjutsu is the most noticeable one.

Weapons Master: She is a master of many different weapons. Among the known are Okinawan Sai which are her usual weapons of choice (it is presumed she may have trained with all Okinawan Kobudo weapons), katanas, knives, sansetsukon (3-sectional staff), and (shuriken) throwing stars.

Peak Human Physical Conditioning: Elektra is an Olympic-level athlete and gymnast.

Stealth: Due to her ninja training, she can blend in with the shadows and remain undetected by most humans.

Skilled Acrobat: She is an excellent acrobat capable of many difficult feats.

Expert Marksman: Elektra is skilled with throwing weapons and sharpshooting.

Nervous System Control: She can control her nervous system enabling her to deaden her body to physical pain, control her emotions, and even her bleeding rate.

Strength level

Elektra trains daily and has exceptional strength. She possesses the normal human strength of a woman of her age, height and build that engages in intensive regular exercise. While the exact amount of weight she is ultimately lift is unclear, she is at least able to lift 260 lbs, which is twice her own body weight. Marvel Official handbooks classify her as Athlete.

Weaknesses

Psychic Feedback: It is unclear what the limitations on her psychic ability are. She may be limited by touching distance or to minds easily affected by persuasion; the last time Elektra tried this trick, it was with S.H.I.E.L.D. Elektra was not born with this interesting gift: she mastered it through training and refinement with The Hand. Their fighters share similar powers, which means each of them -- including Elektra -- are mentally linked to The Beast, the relentless demigod of The Hand who has haunted her since she broke rank.

Paraphernalia

Weapons

Elektra’s primary weapons are her twin sais, long daggers with narrow blades and twin blade guards. She can use them to slash, stab, and throw. She is also proficient with the katana, sansetsukon (three-sectioned staff), and other martial arts weapons.

Video-games

  • Elektra appears as a playable character in Electronic Arts' Marvel Nemesis: Rise of the Imperfects, along with other well-known Marvel characters. In this video game, she fights against Daredevil who has been altered by an imperfect chip and wins, but then she is defeated by the magician Imperfect: The Wink.

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