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David Angar (Earth-616)

Redirected from Angar the Screamer

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Information-silk.png Real Name
David Allan Angar
Information-silk.png Current Alias
Information-silk.png Aliases
Voice, Master of the Mind Storm, Scream; Briefly impersonated Hawkeye[1]
Information-silk.png Affiliation
Information-silk.png Base Of Operations
Status
Information-silk.png Alignment
Information-silk.png Identity
Information-silk.png Citizenship
Information-silk.png Marital Status
Information-silk.png Occupation
Criminal for Hire; formerly rock singer

Characteristics
Information-silk.png Gender
Information-silk.png Height
Information-silk.png Eyes
Information-silk.png Hair
Origin
Information-silk.png Origin
Angar was subjected to a machine created by the technologists of Titan that bombarded his vocal cords with hyper-sound. This triggered a mutagenic change in his voice mechanism, endowing it with very special properties. Angar underwent the operation under the auspices of crooked lawyer Kerwin J. Broderick, who wanted an operative to use against Daredevil and the Black Widow.
Information-silk.png Universe
Information-silk.png Place of Birth
First appearance

Contents


HistoryEdit

David Angar, a radical social activist, volunteered to undergo an experiment to confer upon him superhuman powers. Subjected to technology brought to Earth from the moon Titan by the priestess Moondragon, Angar acquired unusual vocal powers. While Moondragon hoped to create more allies against the mad Titan, Thanos, her erstwhile partner, Kerwin J. Broderick, employed Angar as a special operative for his own criminal enterprises.

Angar's first assignment was to destroy the heroes Daredevil and the Black Widow, but Daredevil talked him out of becoming a murderer. Since then, Angar has used his power for personal gain, and his schemes brought him in conflict with such superheroes as Iron Fist and the original Spider-Woman, among others.

At some point, Angar began a criminal duo with Screaming Mimi. While robbing a bank with Mimi, Angar was shot by a guard. Although the two were able to escape into the nearby woods, Angar soon died of blood loss. Mimi -- whose wails of grief lasted for hours and leveled much of the surrounding forest -- was tracked down and rescued by Baron Zemo before police could get near. After Zemo had Fixer augment her now damaged vocal cords with a solid-sound harness (similar to Klaw's horn), Mimi agreed to join his new Masters of Evil, which would become the Thunderbolts.

When Zemo arrived to rescue Songbird, he also brought Angar's body. Angar's body was later examined by Fixer, and apparently used to from the sonic entity known as Scream, who joined the team of reforming super-villains called the Redeemers. As part of the Redeemers, Scream was dissipated in a vacuum by Graviton.

Powers and AbilitiesEdit

Powers

Angar vocally emits piercing screams that create hallucinogenic effects in those who hear them. His screams stimulate the chemicals of the brain creating natural toxins that induce hallucinations and sometimes amnesia. Angar can not control the specific content of his victim's hallucinations. They are products of the victim's own subconscious. His power does tend to induce psychotic and nightmarish fantasies however.

Angar's scream will affect anyone within the sound of his voice to some degree. The closer one is to the source, the longer one will hallucinate. Recovery time for the average human being standing fifty feet from his scream is approximately one hour. Recovery time for the average human being at three feet from him is approximately twelve hours. Angar is able to scream at an amplitude of 80 decibels (in the gigacycle range). The audible portion of his scream, but a harmonic of the full range of sound produced, is around 138 decibels. He can cause permanent hearing damage to those standing too close to him.

Angar is immune to the toxic effects of his own power. His vocal cords have more stamina than a normal human's. He can scream at maximum power for over an hour, pausing only for breath.


Power Grid [1]
Intelligence
 2
Strength
 2
Speed
 2
Durability
 2
Energy Projection
Fighting Skills
 2

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Footnotes

  1. Marvel Encyclopedia Volume 5: Marvel Knights


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